Kamron Batman
7d3a0ca265
Fixes string interpolation
2018-09-14 13:07:43 -07:00
Kamron Batman
33f5e77a24
Fixes body expression style.
2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f
Removes unused namespaces
2018-09-14 08:41:38 -07:00
Kamron Batman
74f498c1c8
Fixes more casting
2018-09-09 08:03:01 -07:00
Kamron Batman
03dd5f1926
Fixes casting checks
2018-08-19 01:38:55 +08:00
Kamron Batman
fad41140d1
Adds support for Roslyn / Mono C# 7. ( #20 )
2018-08-08 23:29:14 -07:00
LG Archer
559f13e61e
+ Unsafe Compile Context Support
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+ Allow unsafe context for ScriptCompiler process.
2018-07-07 15:53:57 +01:00
VitaNex
7af0579875
+ RunUO 2.7 with initial TOL expansion support.
2016-01-27 02:59:11 +00:00
Mark Sturgill
5003f7c4a9
add NEWTIMERS and NEWPARENT preprocessor directives to assist third party developers
2014-03-09 17:07:26 -07:00
Mark Sturgill
83bf81b7ee
synchronize Server/Scripts project properties
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whitespace/comment changes in Serialization.cs and ScriptCompiler.cs
proper dispose pattern for Listener
remove IDisposable from FileLogger
2014-02-25 14:00:32 -07:00
Mark Sturgill
e67faba4d8
RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.
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Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
2013-10-30 11:28:34 -07:00
Mark Sturgill
75817400fc
misc clr nagging/housekeeping
2013-10-21 23:01:44 -07:00
eos
9f0a67e5d7
- Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default.
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- Fixed cu sidhe and reptalon trade statuettes.
- Made IAccount comparable, to be able to sort by account in-game.
- Fixed item leak in ChampionSpawn and Harrower.
- Added ChampionSpawn and Harrower leaked item types to Cleanup.
- Added a helper for handling validation after deserialization, and converted classes using that technique to the new system.
- Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot.
- Fixed bulletin board message content packet to compensate for a client bug.
- Monster AI is now deactivated on the internal map, like it is on inactive sectors.
- Monster AI activity is now checked on map changes as well, not just location changes.
- Corrected hiding requirement needed to train stealth from an NPC for Core.ML.
- Fixed a SendLocalizedMessage overload calling itself.
2012-03-21 22:25:44 +00:00
mark
4bcde77cc2
revert forced 4.0 migration -- many users are still dependent on 2.0
2012-03-07 13:47:33 +00:00
asayre
b13718ca01
Isolated the problem with .NET 4.0 to the networking code changes; no reason to disallow support for .NET 4.0, and restoring default .NET FX 4.0 support
2012-03-05 11:38:02 +00:00
mark
558fcf495a
Framework_4_0 preprocessor is necessary for legacy compatibility.
2012-01-03 00:36:52 +00:00
asayre
22557eef9f
ScriptCompiler should now compile scripts with /optimize flag when -debug is NOT enabled.
2012-01-02 21:17:48 +00:00
asayre
2401b86b24
Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
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BaseCreature & PlayerMobile set to partial classes for easier extensibility.
Prevent Item from stacking with itself
Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData.
Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
asayre
e5a22904e6
Code cleanup; Parallelization of Script verification for .Net 4.0
2010-12-28 09:24:08 +00:00
asayre
18d1396670
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
asayre
34e3a88bfe
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
asayre
0caf1846d5
Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
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Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
2010-12-18 11:00:57 +00:00
asayre
a90eb17e96
tabification
2010-10-18 04:56:28 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
mark
0f73c81a6a
mono fixes, tweaking service mode
2009-08-07 07:07:15 +00:00
mark
9c5abc3b0d
2008-05-29 03:57:42 +00:00
mark
f6fcf9b60a
playermobile new Account Account is rather useless, scriptcompiler flukes, etc
2007-09-15 21:17:08 +00:00
mark
858f66175c
stupid of me to commit on a linux box
2007-09-14 05:56:10 +00:00
mark
fede41b710
clean up mono script compilation output, spammed warnings are ignored
2007-09-13 19:05:20 +00:00
mark
982ea1dfe6
more mono fixes
2007-09-07 20:25:36 +00:00
mark
817e1ced95
Mono compatibility changes
2007-09-07 20:10:14 +00:00
asayre
27ad37a7c9
-HaltOnWarning added
2006-06-19 05:51:44 +00:00
asayre
c89964aed6
-nocache option added
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BaseCreatures skillcap increased to accommodate skills over 100
Cliloc fix
2006-06-18 05:17:31 +00:00
mark
f3d56091b6
2006-06-15 04:28:39 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00