Commit graph

9 commits

Author SHA1 Message Date
Kamron Batman
3551d962f7
C# 9 Cleanup (#325)
- [X] Removes EventArgs - not needed
- [X] Merges sequential checks
- [X] Removes redundant type declarations
2020-11-27 00:29:21 -08:00
Kamron Batman
b6cd408623
Updates Message Packets (#321)
### API Breaking Change
Combined `AsciiMessage` and `UnicodeMessage` into a single function that takes two arguments, `bool ascii` and `string lang`. Lang can be null (or anything) if ascii is true. 

- [X] Changes message packets
- [X] Cleans up some code
- [X] Uses benchmarks to determine if the spanwriter + copyfrom
2020-11-20 21:50:13 -08:00
Kamron Batman
d2cfeb06ab
Updates Light Packets & World Loading (#316)
- [X] Changes light packets
- [X] Updates world loading

Bumps release version
2020-11-17 00:46:06 -08:00
Kamron Batman
313eda6a3e
Speeds up world loading (#315)
- [X] Speeds up world loading
- [X] Removes PeekChar cause it wasn't used
- [X] Adds a BufferReader
- [X] Removes BinaryFileReader
- [X] Removes reading/writing `char` since it is not consistent and will cause a deserialize issue if used.

Bumps version release
2020-11-16 21:58:58 -08:00
Kamron Batman
b0d8dd42c0
Fixes NPE (#312)
- [X] Fixes issue with world load where items modify mobiles before mobiles are initialized

Bumps release version
2020-11-15 13:52:05 -08:00
Kamron Batman
525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00
Kamron Batman
ae436cb55f
Fix bad serials (#304)
- [X] Fixes bad serial calculations
- [X] Tightens HexStrings

Bumps release version
Updates documentation
2020-11-08 12:09:26 -08:00
Kamron Batman
55935d30b4
Fixes bugs in world save (#297)
- [X] Fixes bugs in the buffer writer
- [X] Removes background save commands
- [X] Avoids calling Serialize() on deserialization
    - In a future optimization I will copy the entire object to a buffer, deserialize using a SpanReader, then use that buffer for the SaveBuffer
- [X] Fixes issue with decay queue.

Bumps release version
2020-11-01 17:22:18 -08:00
Kamron Batman
1ca8655fc1
Updates Serialization (#292)
- [X] Removes all save strategies
- [X] Removes duplicate file writer that won't be used
- [X] Removes persistence (it will become a duplicate system)
- [X] Add a save position variable to skip serializing a clean item/mobile
- [X] Update Guilds/Accounts to be IEntity types
    - Because guilds are abstract, this may make serialization tricky.
- [X] Update the generalized IEntity writing
- [X] Update the load/save to write to buffers then to files in background


Bumps release version
2020-10-31 17:38:29 -07:00