Commit graph

14 commits

Author SHA1 Message Date
Kamron Batman
3f0a72a62f Removes unused namespaces 2018-09-14 08:41:38 -07:00
Kamron Batman
6ef32ce910 Fixes unavailable syntax for Mono. 2018-09-03 09:34:36 -07:00
Kamron Batman
61937d9c97 Fixes more casting and other formatting issues. 2018-08-19 10:14:40 +08:00
Kamron Batman
632e8b4757
Upgrades code style - First batch (#22) 2018-08-14 06:16:50 +08:00
Kamron Batman
8ee42c8ea2
Add DefaultName property to Mobiles & Items (#18) 2018-08-09 17:18:41 -07:00
Kamron Batman
20ae1b3989
Fixes lots more spelling errors (#5)
* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
2018-02-20 16:01:41 -08:00
mark@runuo.com
6c3c323205 additional branch sync 2013-05-09 23:48:35 +00:00
mark@runuo.com
ddf122a940 clean up line endings and formatting 2013-03-14 17:54:27 +00:00
xavier@runuo.com
bd8dc7168f prevent null ref 2013-03-11 14:49:19 +00:00
eos
71a9e054de - Modified the quest system to allow non-BaseCreature quest givers, now requires IQuestGiver.
- Added base quest giver items, both timed and untimed.
- Added BatteredBucket and Lost and Found quest.
- Moved quester 'friendly names' to a class attribute. If left unspecified, the type name is used.
- Misc quest corrections.
- The bag of sending will now reject nontransferable items.
- Fixed quest items generating error messages when StackWith was attempted on them. (StackWith is not supposed to produce feedback.)
- Quest items can now be dropped onto the player's backpack.
2013-02-24 00:31:44 +00:00
eos
d718a5a28c Pixie legs are edible. 2013-02-13 14:28:26 +00:00
eos
dadddce228 Bedlam access. 2013-02-10 21:49:04 +00:00
eos
cb6e0910fe 2013-02-10 19:40:13 +00:00
eos
35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00