Commit graph

30 commits

Author SHA1 Message Date
Leath Cooper
c06c84ca9c NATS driven broadcast 2024-10-19 17:52:53 -04:00
Leath Cooper
c9ae5e3bd2 NATS 2024-10-19 16:10:11 -04:00
Daniel Dias Rodrigues
c69d16a90e
fix: Fixes parsing booleans in commands. Adds ClearAll command (#1818) 2024-06-03 15:42:52 -07:00
Kamron Batman
bb7bc57e42
fix: Adds static warning/notice gumps. (#1741)
### Summary
* Adds `StaticNoticeGump<T>` and `StaticWarningGump<T>`
* Converts NoticeGump/WarningGump to use `DynamicGump`
* Changes various uses of notice gump and warning gump to their static counterpart.
2024-04-26 17:19:16 -07:00
Kamron Batman
d0d7be8de0
fix: Fixes codegenned spawners and adds RunUO spawner import support (#1682)
> [!IMPORTANT]  
> This code change includes important fixes for all spawners after they were converted to codegen!

> [!NOTE] 
> **Developer Note**
> Usage/Description/Aliases attributes were moved to the core so they can be used by the command registration system.

### Summary
- **Fixes spawners not registering their spawns on world load**
- Changes `[GenerateSpawners` to `[ImportSpawners`
- Removes `ConvertPremiumSpawners`
- Adds Premium spawner import support to `[ImportSpawners`
- Adds RunUO XML import support: https://github.com/ruaduck/xmlspawner/blob/ServUOMaster/XmlSpawner/XmlSpawner%20Core/SpawnerExporter.cs
- Fixed an issue where not manually registering an alias meant it wasn't available as a command
2024-02-17 10:46:55 -08:00
Kamron Batman
fffda53263
fix: Adds command help, webpage, and fixes issues with other commands (#1669)
### Summary

- Fixes `[AdvancedSearch` being accessible by players 😱 
- Adds `[GenCommands` to generate the same commands html page on https://muo.gg/commands.
- Fixes `[helpinfo` so all commands properly show up!

> [!WARNING]  
> ### Developer Warning:
> Commands must now be registered in the `Configure` bootup phase.
> If a command is not registered early enough, it may not be available to systems like [helpinfo
> that cache their information.

> [!NOTE]  
> ### Developer Note:
> Various commands related to generating content have been changed to _Developer_ and above access level.

### Screenshots
<img width="673" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/b105b5c9-5eb4-4ace-93ff-1bfb31e7132f">

<img width="547" alt="image" src="https://github.com/modernuo/ModernUO/assets/3953314/e97487e8-47a5-4aa7-89cc-9fe3deda584d">
2024-02-10 00:19:19 -08:00
Kamron Batman
4cd668ef61
feat: Moves TcpServer to another thread. Rewrites Firewall (#1660)
## Breaking Changes
* The Firewall and IP Limiter have been rewritten. Please read the notes carefully!
* `TcpServer.Instances` moved back to `NetState.Instances` - sorry - it was stupid to move it to begin with.

> [!Note]
> Sockets that fail the IP Limiter or Firewall will be immediately and forcibly disconnected.
> This means they will be stuck at "Verifying account..." if it was a real client.

### Summary
- Removes firewall wildcard support.
- Removes `AccessRestrictions`.
- Moves Firewall/IPLimiter to the core.
- Moves `TcpServer` to its own thread.
- Removes the `SocketConnect` and `SocketDisconnect` event sinks.
- Moves `Instances` back to `NetState.Instances`.
- Fixes a long standing bug with bad handling of duplicate listener addresses.

#### Firewall
The firewall has been completely rewritten. There is now an "Admin Firewall" which saves to the config file. Secondarily, there is an internal firewall used exclusively by the TcpServer while processing sockets. The Admin firewall mirrors it's additions/deletions to the internal firewall by adding requests to a queue.

> [!IMPORTANT]  
> **Wildcard firewall entries, such as `X`, `*`, `?` are not allowed.**
> **Ranges in between IP classes or sextets are not allowed.**
> **Please make sure to use one of the following:**
> * IP Address - `192.168.1.1`
> * CIDR - `192.168.1.0/24`
> * Range - `192.168.1.1-192.168.1.100`

#### IP Limiter
The IP Limiter has been completely rewritten. The available configurations are:
```json
"ipLimiter.enable": "True",
"ipLimiter.maxConnectionsPerIP": 10,
"ipLimiter.clearConnectionAttemptsDuration": "00:00:00:10",
"ipLimiter.clearThrottledDuration": "00:00:02:00",
```

The IP Limiter is set up to prevent spamming connections from the same IP. Every time an IP connects, it is added to a connection list. After 10 attempts, the IP is added to the throttle list. To keep the system fast, the connection list is entirely wiped every 10 seconds, and the throttle list is entirely wiped every 2 minutes.
2024-01-20 14:25:12 -08:00
Kamron Batman
3b97e8d39c
fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)
## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
2023-07-03 09:45:22 -07:00
Fabrizio
537526a328
fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Kamron Batman
18c4459e6b
fix: Fixes region priority and resolution. (#1254)
- [X] Fixes world location JSON deserializer.
- [X] Fixes region resolver and priorities.
- [X] Removes DynamicJson from regions.
- [X] Adds missing region music.
2022-11-21 10:38:20 -08:00
Kamron Batman
58190674f9
feat: Adds StaffAccess and ResetStaffDress commands (#895) 2021-12-27 01:27:15 -08:00
Kamron Batman
3cba8c43f8
fix: Removes from literals (#893) 2021-12-24 15:56:07 -08:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. (#892) 2021-12-24 15:53:59 -08:00
Kamron Batman
5df7bf6a75
fix: Removes duplicative spell checks (#849) 2021-11-14 18:45:16 -08:00
Kamron Batman
3f6a87483b
feat: Adds auto archiving (#794)
## Adds Auto Archiving
Backups are archived once an hour, day, and month. Archives older than 60 days are pruned automatically.

_Note: Automatic pruning is off by default_

### Archive compression format
The following formats are supported:
* Zstd (The fastest with best compression ratio)
* GZip
* Zip
* None (Tar)

_Note: By default archives use [zstandard](http://facebook.github.io/zstd/) format.
The archive format can be changed in modernuo.json `autoArchive.compressionFormat`_

### Restoring world from archive
Move the archive to the Saves folder (tar.zst file). On startup the server will extract the file and restore the latest save. See pictures below.

### Manually extracting an archives
#### Windows
* Use the latest version of [7-zip w/ ZStandard](https://github.com/mcmilk/7-Zip-zstd/releases/latest)
  1. Extract the `.tar.zst` file.
  2. Extract the `.tar` file. (Yes you have to do it in two steps)
* On Windows 10 you can use the command line. `zstd.exe` is in the Assemblies folder after building ModernUO.
  1. `tar --use-compress-program "Distribution\Assemblies\zstd.exe -d" -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`
#### Mac
* Install [Keka](https://www.keka.io)
  1. Drop the .tar.zst onto the keka interface.
#### Linux
  1. Install zstd from a package manager
  2. Run `tar -I zstd -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`

### Other changes
* Changes Autosave to occur at the same time no matter when the server is booted.
* Adds `[SaveFrequency <delay> [warning]`command to set save frequency and warning frequency in-game.
* Adds support for time zones that are configurable. The system timezone can also be manually configured. Check `TimeZoneHandler.cs` for details.

<img width="257" alt="Screen Shot 2021-09-22 at 11 23 18 PM" src="https://user-images.githubusercontent.com/3953314/134464929-a5bf3cd8-2ef0-4476-a9ad-71d0816a19ac.png">
<img width="241" alt="Screen Shot 2021-09-22 at 11 23 39 PM" src="https://user-images.githubusercontent.com/3953314/134464945-5f6f96dc-3d1e-434d-8256-5c6b3705e786.png">
<img width="836" alt="Screen Shot 2021-09-22 at 11 34 39 PM" src="https://user-images.githubusercontent.com/3953314/134464957-625e57f2-ef47-4ca1-a0a7-cd40c9b6539c.png">
<img width="631" alt="Screen Shot 2021-09-22 at 11 34 50 PM" src="https://user-images.githubusercontent.com/3953314/134464969-b2d65c0d-f8f5-497a-a832-5d805e8e0b22.png">
2021-09-25 17:22:05 -07:00
Kamron Batman
0dc4acc164
fix(core): Removes implicit cast between Serial and uint (#728)
* Fixes spellbooks using serial ctor
* Fixes misc items where someone thought they had an amount and it didn't
* Fixes all `Food` types.
2021-08-25 00:27:19 -07:00
Pedro Pardal
837ca91843
feat: Command prefix is now configurable via settings (#572) 2021-04-15 13:53:15 -07:00
Kamron Batman
8903028b5f
fix(core): Tightens the network stack (#479)
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support


### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
2021-02-07 23:30:56 -08:00
Kamron Batman
764d303543
chore: Code cleanup (#399)
- [X] Code cleanup
2021-01-10 09:14:03 -08:00
Kamron Batman
8763be8a21
fix(core): Cleans up uninitialized packets (#397)
- [X] Encapsulates/abstracts buffer cache checking
- [X] Changes mobile moving cache to use Span2D
2021-01-09 14:10:29 -08:00
Kamron Batman
03d0a4664e
fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
2020-12-26 12:46:06 -08:00
Kamron Batman
77ce2e1980
fix(core): Optimizes strings / .NET 5 compatibility changes (#354)
- [X] Removes some string allocations (e.g. split)
- [X] Optimizes some collections
- [X] Converts insensitive to extension methods of built-ins.
- [X] Adds ordinal (case sensitive) string helpers
- [X] Fixes conditionals for in-game commands so they use Ordinal comparisons.
- [X] Replaces ToLower.Contains with InsensitiveContains
- [X] Adds ValueStringBuilder
- [X] Implements ValueStringBuilder in a few places where it makes sense
- [X] Removes the redundant Wrap function and replaces it with an optimized version
- [X] Fixes list conversions in Utility

Closes #351

Bumps release version
2020-12-20 23:21:55 -08:00
Kamron Batman
351611a23a
Updates movement packets & Fastwalk (#324)
- [X] Updates Movement packets
- [X] Adds OSI fastwalk packets. These aren't used on OSi anymore.
- [X] Adds new movement handling, but looks like the client doesn't use it. (Also leaving the 0x4000 Character List Flag off)
- [X] Adds time sync request handler, but also looks like the client doesn't use it.
- [X] Adds time sync response for time sync, just in case, but it isn't used, so not sure about the arguments.
- [X] Reimplements RunUO's fastwalk to use a circular array on the netstate instead of every mobile
- [X] Removes ClearFastwalkStack from RunUO implementation. This shouldn't be needed anymore

Changed fastwalk settings:
```cs
        public static int WalkFootDelay { get; set; } = 440;
        public static int RunFootDelay { get; set; } = 220;
        public static int WalkMountDelay { get; set; } = 220;
        public static int RunMountDelay { get; set; } = 110;

        public static bool EnableFastwalkPrevention { get; set; } = true;
        public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor;

        // If this is changed during runtime, then the steps array needs resizing.
        public static int MaxSteps { get; private set; } = 4;
```

modernuo.json
```json
{
  "settings": {
    "movement.delay.runFoot": "220",
    "movement.delay.runMount": "110",
    "movement.delay.walkFoot": "440",
    "movement.delay.walkMount": "220",
    "movement.enableFastWalkPrevention": "True",
    "movement.fastwalkExemptionLevel": "Counselor",
    "movement.maxSteps": "4"
  }
}
```

Notes about OSI fastwalk:
While it does work, I can't find a benefit in using it because of the variable speeds. If players moved at a single speed then we could refill the stack every X milliseconds with 6 keys and use a naive token bucket implementation.
Unfortunately variable speeds mount/run/walk/etc means we would have to use a leaky bucket algorithm.
If we are using a leaky bucket algorithm with a variable leak, then we don't need to send tokens because we are already tracking it on the server side.

ModernUO vs OSI Fastwalk:
When the fastwalk was implemented on OSI, it used up to 6 tokens. These tokens were probably distributed every 600-750 milliseconds. To get the same effect, the new fastwalk settings might need to be adjusted. I would tweak them and feel free to let me know what worked for you!

Bumps release version
2020-11-26 23:53:47 -08:00
Kamron Batman
525cda5413
Cleanup & Fixes for .NET 5 (#309)
- [X] Fixes several bugs
- [X] Updates more ordinal issues
- [X] Cleans up the code a bit
- [X] Turns classes static that should have been
- [X] Changes TcpServer.Instances to a HashSet

Bumps release version
2020-11-15 10:03:50 -08:00
Kamron Batman
361ec4dba4
Effects packets (#308)
- [X] Changes effect packets
- [X] Updates playing sounds
- [X] Updates Effects class to have more options so there are less direct calls to building the packets
- [X] Changes bonding status packet
2020-11-12 00:52:38 -08:00
Kamron Batman
55935d30b4
Fixes bugs in world save (#297)
- [X] Fixes bugs in the buffer writer
- [X] Removes background save commands
- [X] Avoids calling Serialize() on deserialization
    - In a future optimization I will copy the entire object to a buffer, deserialize using a SpanReader, then use that buffer for the SaveBuffer
- [X] Fixes issue with decay queue.

Bumps release version
2020-11-01 17:22:18 -08:00
Kamron Batman
4d6e584b6c
Removes literal variables (#257) 2020-09-18 18:41:26 -07:00
Kamron Batman
8149620b0c
Fixes brace style (#248) 2020-09-13 21:49:46 -07:00
Kamron Batman
ad3775c4d7
Formats UO Content (#201) 2020-08-27 18:30:38 -07:00
Kamron Batman
8ec166bcd0
Adds assemblies config, fixes crash bugs. (#134) 2020-05-09 12:55:56 -07:00
Renamed from Projects/Scripts/Commands/Handlers.cs (Browse further)