asayre
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b4f01e6b2a
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SVN Property correction
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2010-12-23 11:36:25 +00:00 |
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asayre
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34e3a88bfe
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40 FxCop Warnings; good practice
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2010-12-23 09:18:45 +00:00 |
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asayre
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2f603d30e3
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2010-12-20 11:31:46 +00:00 |
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asayre
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67af95cf0b
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Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
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2010-12-20 03:34:25 +00:00 |
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asayre
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a85aac256f
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Fix for SkillInfo array size
Correct SaveMetric usage
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2010-12-18 21:56:42 +00:00 |
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asayre
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0caf1846d5
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Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
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2010-12-18 11:00:57 +00:00 |
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mark
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cbd0af7474
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:P
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2008-02-20 06:50:39 +00:00 |
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mark
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817e1ced95
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Mono compatibility changes
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2007-09-07 20:10:14 +00:00 |
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mark
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9e13975aed
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To clarify a bit, mono incorrectly increments the pointer 4 bytes when using *somePtr++, when it should increment the pointer the 3 or 7 bytes in the case of Tile/StaticTile. Using somePtr = somePtr + 1 works flawlessly.
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2007-09-07 19:50:35 +00:00 |
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krrios
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5be90584b6
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Fixed issue with decay erroneously triggering world save warnings.
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2007-04-20 22:35:41 +00:00 |
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mark
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5f07f81fe1
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main loop and timer efficiency
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2006-06-19 17:28:24 +00:00 |
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mark
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cc74e0d786
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fix broken metrics
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2006-06-18 16:07:39 +00:00 |
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mark
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f3d56091b6
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2006-06-15 04:28:39 +00:00 |
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mark
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47711d616e
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2006-06-15 04:14:30 +00:00 |
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