Commit graph

39 commits

Author SHA1 Message Date
Mark Sturgill
b035a256b6 remove mono conditionals that no longer seem to be necessary 2013-10-30 12:26:51 -07:00
Mark Sturgill
e67faba4d8 RunUO 2.4 will be the latest release supporting the 2.0 .NET Framework.
Framework_4_0 preprocessors have been removed. ScriptCompiler will set Framework_4_0 as legacy.
2013-10-30 11:28:34 -07:00
Mark Sturgill
d2c670f5c3 Implement Core.TickCount
Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
eos
11f84a33cd - Removed the ASCII 0x7F control character from safe character lists.
- Added the TraceLockdown command.
- Fixed a missing conflicting layer check for FishingPole.
- Controlled and summoned creatures are no longer affected by the confusion blast potion effect.
2012-09-08 23:42:45 +00:00
eos
3f4a2c4dc8 - Ore bought from faction ore vendors is no longer randomly sized.
- Ore is no longer a deedable commodity.
- Added StaffOnly condition to ConditionTeleporter.
- Account/IAccount now compares greater than null.
- General BaseOre cleanup.
- Fixed BaseOre smelting bug where any ore over 30k would be discarded.
- Added a 2 tile range check to FishingPole OnDoubleClick.
- Removed redundant checks from BaseAxe OnDoubleClick.
- General SkillCheck cleanup.
- Fixed a typo in SkillMod.
- Added CommandProperty to Mobile NetState.
- Implemented IComparable for NetState.
2012-07-29 02:41:00 +00:00
eos
c52504151b - IPTable update when deleting accounts, so the creation IP address gets a new account spot.
- Added AdminGump option for removing account access IP addresses.
- Firebombs now cancel the target properly when exploding.
- Fixed item placement bug when creating firebombs.
- Added criminal check option to Teleporter.
- Fixed item placement bug when opening MIBs.
- Made SOS flipable.
- Opening an SOS will no longer close other SOS gumps.
- Corrected Leafblade to be a Fencing weapon.
- Meer mages no longer cast plagues on pets, only on players.
- Corrected skills typo in CorruptedSoul.
- Movement induced by angering a monster during taming will now respect movement timers.
- Teleporting into keep walls is no longer possible.
- Removed the ability to have line of sight under a house plot through house walls.
- Added the Frozen mobile flag, providing clients with information on when they are frozen. (The client then disallows movement.)
- Fix for character statue redeeding issues.
2012-04-22 04:10:06 +00:00
eos
a3f8cb5fc6 - Moved BaseHouse's CheckAccount to AccountHandler for general use.
- Rented vendors can now be managed by all characters on the vendor owner's account.
- Corrected skill names displayed for skill bonuses on equipment. (Affected: Eval Intelligence -> Evaluate Intelligence, Forensics -> Forensic Evaluation, Lock Picking -> Lockpicking)
- Centralized skill name to cliloc conversion to AosSkillBonuses.GetLabel.
- Small SubtextSign fix hiding empty subtexts. (Not just nulls.)
- Added SA and HS power scroll skill arrays for future reference.
- Fixed house resizing not placing a temp no housing region for staff.
2012-04-15 02:36:01 +00:00
eos
9f0a67e5d7 - Added a new Assemblies.cfg file (Assemblies_4_0.cfg) specific for .NET 4.0, which includes System.Core.dll by default.
- Fixed cu sidhe and reptalon trade statuettes.
- Made IAccount comparable, to be able to sort by account in-game.
- Fixed item leak in ChampionSpawn and Harrower.
- Added ChampionSpawn and Harrower leaked item types to Cleanup.
- Added a helper for handling validation after deserialization, and converted classes using that technique to the new system.
- Fixed bulletin board item leak, and the core bug that caused it. Leaked items will be cleaned up on server boot.
- Fixed bulletin board message content packet to compensate for a client bug.
- Monster AI is now deactivated on the internal map, like it is on inactive sectors.
- Monster AI activity is now checked on map changes as well, not just location changes.
- Corrected hiding requirement needed to train stealth from an NPC for Core.ML.
- Fixed a SendLocalizedMessage overload calling itself.
2012-03-21 22:25:44 +00:00
mark
4bcde77cc2 revert forced 4.0 migration -- many users are still dependent on 2.0 2012-03-07 13:47:33 +00:00
asayre
b13718ca01 Isolated the problem with .NET 4.0 to the networking code changes; no reason to disallow support for .NET 4.0, and restoring default .NET FX 4.0 support 2012-03-05 11:38:02 +00:00
mark
558fcf495a Framework_4_0 preprocessor is necessary for legacy compatibility. 2012-01-03 00:36:52 +00:00
asayre
b9f0138b08 Bug in BodyTable, Bodies with an ID over 1000 we not being properly read.
Using Enum.TryParse where applicable
2012-01-02 14:21:20 +00:00
eos
4cba2c8d56 Plant gump issues
http://jira.runuo.com/browse/RUNUO-12

House decay stages should pass at random intervals
http://jira.runuo.com/browse/RUNUO-113

Nature's Fury cast issues
http://jira.runuo.com/browse/RUNUO-114

Animal Form inaccuracies and issue with Talisman of the Fey
http://jira.runuo.com/browse/RUNUO-115

BaseWaterContainer fill messages and behavior
http://jira.runuo.com/browse/RUNUO-116

AdminGump filter for accounts owning houses
http://jira.runuo.com/browse/RUNUO-118

Seeds should be stackable
http://jira.runuo.com/browse/RUNUO-119

Typo in case of a jailbreak
http://jira.runuo.com/browse/RUNUO-120

Prevent creation of invalid account names
http://jira.runuo.com/browse/RUNUO-121
2012-01-01 03:34:02 +00:00
asayre
d2f79e93ea Potential deletion of item outside of main thread issue resolved
Item.Spawner now uses CompactInfo for memory savings.
Empty accounts (No Characters) can now be set to go inactive sooner than accounts with characters.
2011-12-31 07:50:54 +00:00
mark
b2b1229fb8 2011-06-29 03:29:14 +00:00
mark
ed97d43c9e sync and some misc things 2010-10-21 04:25:47 +00:00
mark
177eb4c6ff Cleanup Expansions
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
daedalus
8af17e640b - Added Necromancy potions, in normal and greater versions: Conflagration, Confusion Blast. (Era: SE+)
(http://www.uodemise.com/forum/showthread.php?p=741663)

- Arcane Circle spell now checks spellweavers are Playermobiles
(http://www.uodemise.com/forum/showthread.php?t=142096)

- Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail.
(http://www.uodemise.com/forum/showthread.php?t=140663)

- Creatures in Fan Dancers Dojo and Yomotsu Mines now are taken in consideration for ToT points
(http://www.uodemise.com/forum/showthread.php?t=141670)
2010-05-22 13:23:23 +00:00
mark
dad691c966 misc updates 2010-05-08 02:55:15 +00:00
mark
b3e8ec0a08 massive branch sync 2010-04-25 06:09:43 +00:00
mark
c25c3687e4 protection level ! 2009-08-08 07:09:41 +00:00
mark
bff9e9abe4 progress on -service.. no input, safe choices, etc
add Account.Inactive and Account.InactiveDuration
refactor IsEligable to IsEligible
2009-08-08 06:30:34 +00:00
mark
0b4c3b15d9 2007-12-17 20:41:34 +00:00
mark
a48e8d7633 mono fun 2007-09-16 05:55:54 +00:00
mark
2533ee486a initial attempt at serverlist autoconfiguration, please let me know in irc if any issues are encountered. 2007-08-27 22:29:58 +00:00
mark
1ef98f10ec Partial Branch Sync 2007-08-27 08:49:15 +00:00
mark
b9e3476d8b general cleanup, fixed a slightly improbably crash issue 2007-08-12 07:19:44 +00:00
mark
6780b3c2e7 oops, too many ) 2007-08-09 23:37:33 +00:00
mark
4915268e43 fix packet throttling with handler overlay 2007-08-09 22:01:27 +00:00
krrios
b1a05c68dd ip-based account authentication and authorization
protocol extension fix to properly support pre-login packets
refactored skill title calculation
2007-07-29 00:49:06 +00:00
asayre
2ad37d54aa Lots of fixes, changes, rewrites of various things, including but not limited to:
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy.  Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.

MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented.  Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle.  Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
krrios
e15ed963d8 updated a few places to use NetState.Address rather than Socket.RemoteEndPoint.Address
added Utility.Intern(IPAddress) and implemented where appropriate
2007-04-25 00:42:47 +00:00
asayre
75e8798c18 CIDR's actually working would be nice. That's what I get for assuming the output from a different func would be correct.
When banning checked accounts, it should only tag and comment the checked ones, not all of them in the list.
Optimizing firewall.
2007-02-10 08:21:13 +00:00
asayre
c26e081c58 bug fixes
pets can no longer be renamed while in jail
2006-08-14 07:41:26 +00:00
mark
071898373e generics, cleanups 2006-06-24 19:53:26 +00:00
mark
ff033f445e basehouse generics 2006-06-21 21:22:44 +00:00
mark
ef97e49eb2 begin basehouse generics 2006-06-21 21:20:25 +00:00
mark
bd856bc8d7 typo 2006-06-21 00:01:13 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00