Commit graph

27 commits

Author SHA1 Message Date
krrios
6095f152cf Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable
Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool )
Deprecated Mobile.CloseAllGumps( bool )
Deprecated Mobile.HasGump( Type, bool )
Mobile FindGump, CloseGump, and HasGump methods now support type inheritance
Refactored SendQueue to provide a more concise implementation
2006-08-27 20:35:58 +00:00
krrios
ab373c4084 Added shorthand for GumpTextEntryLimited
Renamed TextEntryLimited to GumpTextEntryLimited
2006-08-27 19:36:26 +00:00
krrios
b90db4065e Formatting 2006-08-27 16:51:46 +00:00
asayre
4b017be1c5 2006-08-20 01:30:56 +00:00
asayre
ce54fe8635 Bug fix for :
skillcaps and things that exceed it
Possible threading issue
Addition of Generic FindItemsByType  - List<T> findItemsByType<T>()
Change to make polymorph not have a timer and instead a toggle skill
KiAttack no longer works with ranged weapons
Poison strike speed and damage changed
Necro spells now affected by FC
Must have atleast 50 weapon skill if no shield equipped to use Evasion
Stalking bonus capped at 10 + skill/10
Stalking bonus now Clears
Bugfix w/Guilds
Crashguard Exception message moved closer to the top of the file.
Character creation of Pallys and necros using advanced skills now gives skill items 
Honor no longer works on Players
Pre-ML area HitArea attacks nolonger require LoS
Serialization fix for BladeOfTheRighteous
RidingSwipe now has paralyzation immunity as with NerveStrike and ParaBlow
AnkhEast renamed to AnkhNorth
LeggingsOfBane no longer have 510 HP
ElvenWashBasinEastAddon Fixed
AnsellaGryen won't be renamed each time the server Restarts
DiseasedCats are properly named
Localization fixes in DefBlacksmithy
BearMasks/DearMAsks and things that extend from them now can be repaired
2006-08-19 23:24:47 +00:00
asayre
a80a905e95 2006-08-15 08:01:10 +00:00
asayre
c26e081c58 bug fixes
pets can no longer be renamed while in jail
2006-08-14 07:41:26 +00:00
mark
51ef5111f6 ugly formatting 2006-06-26 22:34:02 +00:00
mark
90c2233e4c generic town criers, misc generics, region cleanups, container generic, yadda yadda 2006-06-24 17:56:49 +00:00
mark
965275cb19 fix typos 2006-06-21 22:41:20 +00:00
mark
eace5256eb some stupid mistakes :P 2006-06-21 01:31:02 +00:00
mark
271677c53f header fix 2006-06-21 00:15:36 +00:00
mark
f08efd8cfa initial commit 2006-06-21 00:14:57 +00:00
mark
5f07f81fe1 main loop and timer efficiency 2006-06-19 17:28:24 +00:00
asayre
27ad37a7c9 -HaltOnWarning added 2006-06-19 05:51:44 +00:00
krrios
d5b7c10e32 Reverted packet lifespan changes due to scalability implications 2006-06-19 04:03:51 +00:00
krrios
9dd4c1d37b Made NetState.Send virtual.
Lifespan of Packet.UnderlyingStream extended until Packet.Release (previously was freed in Packet.Compile).
2006-06-18 20:10:09 +00:00
mark
cc74e0d786 fix broken metrics 2006-06-18 16:07:39 +00:00
asayre
c89964aed6 -nocache option added
BaseCreatures skillcap increased to accommodate skills over 100
Cliloc fix
2006-06-18 05:17:31 +00:00
krrios
720c1caaa3 Added CommandProperty attribute to BaseMulti.ItemID 2006-06-16 22:39:07 +00:00
mark
02ce170abd better way 2006-06-16 22:38:55 +00:00
mark
539954ba13 fix null environment variable crash 2006-06-16 22:33:26 +00:00
krrios
3d09d84101 Fixed potential crash bug with prematurely removing objects from sectors.
Deprecated BaseMulti.RefreshComponents.
Dynamically changing BaseMulti.ItemID will now perform any needed sector updates.
2006-06-16 22:31:18 +00:00
mark
e67388dda3 ugly mistakes 2006-06-15 06:31:52 +00:00
mark
ab1f707545 trivial generic 2006-06-15 04:38:27 +00:00
mark
f3d56091b6 2006-06-15 04:28:39 +00:00
mark
47711d616e 2006-06-15 04:14:30 +00:00