xavier
6a221f4e10
notoriety fixes
...
http://www.uodemise.com/forum/showthread.php?t=135689
explosion pot timers and targeting
http://www.uodemise.com/forum/showthread.php?t=158221
Potion bonuses
http://www.uodemise.com/forum/showthread.php?t=150979
2010-11-18 18:58:01 +00:00
xavier
a603b2c82d
brazier leaves effects artifacts in game after delete, animal trainer checks and speech commands fixed.
2010-11-18 18:28:40 +00:00
xavier
638065dcde
fix summon+logout problem, fix for an exploit.
2010-11-18 15:19:29 +00:00
mark
ed97d43c9e
sync and some misc things
2010-10-21 04:25:47 +00:00
xavier
bf038f7175
Fixes to prevent internalized daemons and logs.
2010-10-15 07:44:56 +00:00
mark
6441f12907
7.0.9.x compat
...
updated spawner
2010-10-14 06:34:46 +00:00
xavier
e86794c4e6
revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
2010-10-10 15:37:22 +00:00
xavier
4df455f33c
Fixed issue with secured dye tubs in houses
...
http://www.uodemise.com/forum/showthread.php?t=147193
Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415
Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
2010-10-02 15:25:30 +00:00
xavier
f90c09ef55
Chessboard corrections
...
http://www.uodemise.com/forum/showthread.php?t=154224&page=2
Stealth has the wrong hiding requirement
http://www.uodemise.com/forum/showthread.php?t=155728
Players should be able to discord their own pet regardless of facet/guild, or lack thereof
http://www.uodemise.com/forum/showthread.php?t=148376
Disposition of released/gone wild pets' pack inventory
http://www.uodemise.com/forum/showthread.php?t=146385
Flagging mechanics regarding invisibility
http://www.uodemise.com/forum/showthread.php?t=137631
2010-09-25 17:55:44 +00:00
xavier
cd2462621f
Lightning strike should not consume mana or deactivate when you miss.
...
http://www.uodemise.com/forum/showthread.php?t=145364
BOD turn-in should have 10 second timer since pub 50
http://www.uodemise.com/forum/showthread.php?t=156441
Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380
Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3
Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888
Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218
Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361
Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962
Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745
Misc Aesthetic changes to spells, etc.
earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
2010-09-25 13:48:08 +00:00
xavier
fa69591422
"new" declaration to prevent inheritance hiding warnings.
2010-09-19 15:48:53 +00:00
xavier
4dec86b91d
BOD book item counts corrected
...
http://www.uodemise.com/forum/showthread.php?t=121015
Discordance cool down timer
http://www.uodemise.com/forum/showthread.php?t=122146
Summoned Hoarde minions dont behave correctly
http://www.uodemise.com/forum/showthread.php?t=149555
Fame and karma rewards should be 30% higher in fel
http://www.uodemise.com/forum/showthread.php?t=146893
Incorrect skill requirement in tailoring
http://www.uodemise.com/forum/showthread.php?t=149095
Mined resources should stack
http://www.uodemise.com/forum/showthread.php?t=147055
Runebook behavior
http://www.uodemise.com/forum/showthread.php?t=146030
Correct allowed guild name length
http://www.uodemise.com/forum/showthread.php?t=148603
Corrections to wool/sheep
http://www.uodemise.com/forum/showthread.php?t=150988
2010-09-19 14:41:01 +00:00
xavier
4dbb400ce3
OSI-style npc camps: http://www.uodemise.com/forum/showthread.php?t=115787
...
SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630
Corrected Potion keg name: http://www.uodemise.com/forum/showthread.php?t=147423
2010-09-06 13:51:26 +00:00
mark
177eb4c6ff
Cleanup Expansions
...
WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
xavier
01eee98298
Small commit:
...
Housing:
Stairs should be sectionable
http://www.uodemise.com/forum/showthread.php?t=120218
Mobiles:
Dull Copper Elementals should drop chests
http://www.uodemise.com/forum/showthread.php?t=145394
Misc:
Snowpiles should not be usable when mounted
http://www.uodemise.com/forum/showthread.php?t=145522
Explosion potion timer should not be stopped by picking them up/scavenging
http://www.uodemise.com/forum/showthread.php?t=143523
1 day cool-down timer on soulstones is removed
http://www.uodemise.com/forum/showthread.php?t=138760
2010-06-13 19:30:47 +00:00
daedalus
3956b8c804
- Opening a corpse while hidden is not anymore considered a revealing action. Also other tweaks about corpses and revealing
...
(http://www.uodemise.com/forum/showthread.php?t=142122 )
- Herding now works on creatures from champion spawns and on all of tameable creatures
(http://www.uodemise.com/forum/showthread.php?t=121415 )
- I hate leading spaces too! (especially on Corpse.cs)
2010-05-29 17:08:50 +00:00
daedalus
8af17e640b
- Added Necromancy potions, in normal and greater versions: Conflagration, Confusion Blast. (Era: SE+)
...
(http://www.uodemise.com/forum/showthread.php?p=741663 )
- Arcane Circle spell now checks spellweavers are Playermobiles
(http://www.uodemise.com/forum/showthread.php?t=142096 )
- Casting from necromancy scrolls will never result in a fail, if the caster has the minimum skill required. Otherwise it always result in a fail.
(http://www.uodemise.com/forum/showthread.php?t=140663 )
- Creatures in Fan Dancers Dojo and Yomotsu Mines now are taken in consideration for ToT points
(http://www.uodemise.com/forum/showthread.php?t=141670 )
2010-05-22 13:23:23 +00:00
mark
b3e8ec0a08
massive branch sync
2010-04-25 06:09:43 +00:00
xavier
f20b1af778
Healing
...
Cross-healing times were not properly calculated.
http://www.uodemise.com/forum/showthread.php?t=120698
Housing
Secured containers should count against lockdowns
http://www.uodemise.com/forum/showthread.php?t=140087
2010-03-20 12:57:07 +00:00
xavier
1d74d05af4
Housing
...
- house commit has inappropiate cost for certain parts
http://www.uodemise.com/forum/showthread.php?t=136453
- houses should not be placable on roads
http://www.uodemise.com/forum/showthread.php?t=139597
Bushido
- lightning strike should consume extra mana if player walks
http://www.uodemise.com/forum/showthread.php?t=127699
Weapons
- frenzied whirlwind should properly flag combatants.
http://www.uodemise.com/forum/showthread.php?t=138625
Magery
- PolyMorph should not turn the caster grey/criminal
http://www.uodemise.com/forum/showthread.php?t=116438
- Paralyze should interfere in casting paladin spells.
http://www.uodemise.com/forum/showthread.php?t=120742
Spellweaving
- Ethereal Voyage should not break when attempting to tame dragons, nightmares, etc.
http://www.uodemise.com/forum/showthread.php?t=135349
Misc
- refactor DrawRessource() to DrawResource()
http://www.uodemise.com/forum/showthread.php?t=127202
- random blood "spatter" itemid during combat: more visible blood.
http://www.uodemise.com/forum/showthread.php?t=140092
Taming
- Animal lore should check for skill modifiers when using lore on mobiles.
http://www.uodemise.com/forum/showthread.php?t=140658
Necromany
- Wraithform should allow push-through without stam loss always.
http://www.uodemise.com/forum/showthread.php?t=117126
- Wraithform mana leech should not lower the victim's mana + small cleanup to spellhelper.doleech()
http://www.uodemise.com/forum/showthread.php?t=120238
Chivalry
- Noble Sacrifice should work in houses. RunUO's does not.
http://www.uodemise.com/forum/showthread.php?t=122819
NCP Vendors
- Add necro regs for vendors to buy from players.
http://www.uodemise.com/forum/showthread.php?t=136435
2010-03-15 15:28:44 +00:00
daedalus
fe6c18a2d4
- Code cleaning, consolidation and bugfixing of special scrolls (powerscroll/statscroll/transcendence/alacrity).
...
--> Fixed a bug preventing SoT not being spawned in Malas champion spawns (i.e. Bedlam Crypt)
(http://www.uodemise.com/discussion/showthread.php?t=135520 )
- Added contextual menu entries to add players in party, and kicking them from house (friends can be kicked if in ML environment). Timeout to accept party invite is increased to 30 seconds as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=120724 )
- Runebeetles can be angered during taming attempts
(http://www.uodemise.com/discussion/showthread.php?t=137677 )
- You can cook near forges
(http://www.uodemise.com/discussion/showthread.php?t=137731 )
2010-02-20 17:26:57 +00:00
daedalus
65198a79ac
- Pet resurrection gump fixed to work as OSI
...
(http://www.uodemise.com/discussion/showthread.php?t=121055 )
- Every tamable pet with Poisoning skill can train Poisoning up to 100 skill
(http://www.uodemise.com/discussion/showthread.php?t=134817 )
2010-01-19 13:45:00 +00:00
mark
208acafd7e
Runic sewing kits will no longer apply durability
...
http://www.uodemise.com/forum/showthread.php?t=133757
Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531
Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321
Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262
Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864
Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749
Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236
Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042
Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212
greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072
divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489
pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820
Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774
E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680
Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913
Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134
Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258
Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962
Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799
Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060
Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248
PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216
Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406
pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091
Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984
bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00
daedalus
d688c9e0f3
Fixed sound of Candy Canes
2010-01-01 14:30:37 +00:00
daedalus
c98aa748b6
- Kasa of the Raj-in is now blessable with a Clothing Bless Deed
...
(http://www.uodemise.com/discussion/showthread.php?t=134491 )
- People who use Hiding skill will be put in peace mode
(http://www.uodemise.com/discussion/showthread.php?t=133532 )
- Various fixes about plantgrowing:
--> Seeds no longer have range or LOS checks.
--> When clicking on the water button on the plant gump it attempts to find water in your backpack first and if it doesn't it will give you a target instead.
--> Changed some old SVN messages that were using strings to use cliloc data instead.
(http://www.uodemise.com/discussion/showthread.php?t=119004 )
- Player vendors will say the name of the buyer
(http://www.uodemise.com/discussion/showthread.php?t=118363 )
- Books in bookshelves are now accessible to be read. They can't be taken away unless by using Stealing Skill
(http://www.uodemise.com/discussion/showthread.php?t=120213 )
- Paragon metal chests now are turnable by using the Interior Decorator
(http://www.uodemise.com/discussion/showthread.php?t=133863 )
- Runebooks can't be picked up if opened
(http://www.uodemise.com/discussion/showthread.php?t=133723 )
- Runebook default location now is displayed as a red dot
(http://www.uodemise.com/discussion/showthread.php?t=133914 )
2009-12-24 12:10:50 +00:00
mark
5cf819b644
2009-12-20 07:02:59 +00:00
daedalus
cd7c2becf7
- Hit Life Leech now works in PvP
...
(http://www.uodemise.com/discussion/showthread.php?t=121298 )
- Summoned Daemon now has the proper bodyvalue (AoS+) and effect
(http://www.uodemise.com/discussion/showthread.php?t=127404 )
- Two new house signs are added
(http://www.uodemise.com/discussion/showthread.php?t=125409 )
- Changes to Satyrs and Dryads:
--> Dryads:
----> they do area peace
----> can partially undress males
----> have chance to drop peculiar or fragrant (not yet implemented) seeds
--> Satyrs:
----> their karma is neutral
----> can peace combatants
----> can provoke nearby creatures to the combatant
----> can undress females
----> can discord combatants
--> Both: can drop spellweaving scrolls
(http://www.uodemise.com/discussion/showthread.php?t=125444 )
- Added Auto Arrow Recovery feature (SE+)
(http://www.uodemise.com/discussion/showthread.php?t=114807 )
2009-12-14 19:01:59 +00:00
daedalus
37043076e0
- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
...
(http://www.uodemise.com/discussion/showthread.php?t=116067 )
- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086 )
- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113 )
- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749 )
- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540 )
- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722 )
- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444 )
- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257 )
- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477 )
2009-12-06 21:30:25 +00:00
daedalus
30c7232a69
- Added support for ML mods, as well as quivers. More ML artifacts are added
...
(http://www.uodemise.com/discussion/showthread.php?t=116685 )
- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422 )
- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199 )
- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760 )
- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250 )
- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750 )
2009-11-23 11:20:29 +00:00
ravenal
14efdef34c
Final Deceit Brazier for OSI Clone accurate...
2009-11-13 06:36:28 +00:00
ravenal
0b389e4fa2
Dumb BOM
2009-11-13 02:44:11 +00:00
ravenal
016eb1bef3
oops forgot light circle =)
2009-11-12 23:12:19 +00:00
ravenal
b3271ad3ff
DeceitBrazier total cleanup.
2009-11-12 23:10:36 +00:00
daedalus
95de3595cd
- You can't anymore place castles or keeps in Malas facet
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=38 )
- Unfilled commodity deeds now carry the etching "Unfilled"
(http://www.runuo.com/bugs/index.php?cmd=view&id=40 )
- Empty scrolls can be deeded in a commodity deed
(http://www.uodemise.com/discussion/showthread.php?t=127485 )
- Dying tubs, if locked down, can allow security level choices
(http://www.uodemise.com/discussion/showthread.php?t=128546 )
- Changes in Energy Vortex skills: they'll have 120 wrestling (it was 100) and 100 tactics (it was 90)
(http://www.uodemise.com/discussion/showthread.php?t=122733 )
- Wooden Footlockers now show the correct container gump
(http://www.uodemise.com/discussion/showthread.php?t=126452 )
- Changes to Interior Decorator (still not includes the fix to turn paragon chests):
--> single item addons can be raised/lowered
--> the gump stays visible until target is cancelled
--> target won't be cancelled automatically when the decorator is used on a target
(http://www.uodemise.com/discussion/showthread.php?t=126668 )
- Doom Lever Puzzle item list changed to generics
(http://www.uodemise.com/discussion/showthread.php?t=130396 )
- Morphed forms will check now the current skill level: the morph effect is lost if skill level goes under the minimum required.
(http://www.uodemise.com/discussion/showthread.php?t=116542 )
- Mage NPC vendors now buy necro scrolls; the price of scrolls got tweaked (= raised) to match OSI
(http://www.runuo.com/bugs/index.php?cmd=view&id=90 )
(http://www.runuo.com/bugs/index.php?cmd=view&id=113 )
- You can't anymore discord NPC vendors
(http://www.runuo.com/bugs/index.php?cmd=view&id=33 )
- Removing a rune from runebook won't change the default rune set
(http://www.runuo.com/bugs/index.php?cmd=view&id=41 )
- Various runebook security changes (see link for the list)
(http://www.runuo.com/bugs/index.php?cmd=view&id=39 )
- You can't use the Sacrifice virtue while hidden
(http://www.runuo.com/bugs/index.php?cmd=view&id=42 )
- Added the Deceit Brazier: doubleclicking it will summon a random "britannian" monster (check [props for delays)
(http://www.uodemise.com/discussion/showthread.php?t=123805 )
- Casting spells will raise also the secondary skill associated (example: Necro and SpiritSpeak)
(http://www.runuo.com/bugs/index.php?cmd=view&id=43 )
- Word of Death changes:
--> the "pitful damage" is much powerful now
--> you have to bring the target health below (5*arcanefocus)% to strike the powerful blast of 300 chaos damage
--> the damage is influenced by SDI
(http://www.runuo.com/bugs/index.php?cmd=view&id=36 )
- Teleporters generated by [telgen got corrected for the Wrong dungeon
(http://www.runuo.com/bugs/index.php?cmd=view&id=34 )
2009-11-09 19:29:19 +00:00
mark
b54bf2c8bb
Resolve: Damage can potentially modify the collection during the enumeration.
2009-10-27 04:32:03 +00:00
ravenal
26eb53f2b5
Fixing cast problems as well Remove for Generics it should be RemoveAt.
2009-10-22 16:37:37 +00:00
mark
f2abcd8dfc
Simple Generics
2009-10-22 12:37:29 +00:00
mark
5624873cd7
Refactor IDevourable to IDevourer, as the interface represents an entity that consumes corpses, and not the entity being consumed.
...
Refactor PlagueBeast to not require additional API by handling the devour goal increase in the property directly.
2009-10-19 01:00:36 +00:00
ravenal
5d07b8f64a
Added IDevourable for PlaugeBeast and any other creatures that devour corpses.
...
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
2009-10-18 15:49:24 +00:00
daedalus
123af436f9
- Incognito spell won't change gender anymore
...
(http://www.uodemise.com/discussion/showthread.php?t=117148 )
- Abyss Champion spawn has Greater Mongbats in tier 1 instead of Mongbats
(http://www.uodemise.com/discussion/showthread.php?t=125248 )
- BOD books won't return to page 1 anymore when picking or dropping BODs
(http://www.uodemise.com/discussion/showthread.php?t=115354 )
- Added Plague Beast Lords with relative puzzle; Plague Beasts release healty glands
(http://www.uodemise.com/discussion/showthread.php?t=116548 )
- Arch Cure area effect will follow OSI rules in Felucca facet
(http://www.uodemise.com/discussion/showthread.php?t=115600 )
- Solen Ants Holes can spawn randomly in forest
(http://www.uodemise.com/discussion/showthread.php?t=123899 )
- Death Robes will decay after 60 seconds from dropping on the ground
(http://www.uodemise.com/discussion/showthread.php?t=121188 )
- Weapon speeds are indicated in seconds of delay
(http://www.uodemise.com/discussion/showthread.php?t=123707 )
2009-10-18 14:03:59 +00:00
mark
1320f14adf
ugh @ baseescortable formatting
2009-09-06 03:45:12 +00:00
mark
06e5c8b732
2009-09-06 02:06:07 +00:00
mark
68d742d262
2009-08-09 07:18:50 +00:00
mark
29208ccb50
worthless property
2009-08-08 06:59:43 +00:00
mark
b2f44717cb
2009-08-02 06:27:15 +00:00
mark
d94dced436
2009-07-26 05:57:43 +00:00
mark
bcdee05c6c
2009-07-19 05:13:25 +00:00
mark
f2b9f04620
2009-07-05 04:03:37 +00:00
mark
879e2fc778
2009-07-01 11:14:27 +00:00
mark
03fc95bfb7
2009-06-29 12:29:09 +00:00