Commit graph

95 commits

Author SHA1 Message Date
Kamron Batman
ab5f615840
perf: Migrate Veteran Reward gumps to DynamicGump/StaticGump (#2415)
## Summary

Migrates 16 player-facing legacy `Gump` subclasses in the Veteran Rewards system to `DynamicGump` or `StaticGump<T>`, renames every nested `InternalGump`/`ConfirmGump` to system-prefixed names, and updates external callers to use new static `DisplayTo` entry points.

### Reward chain (Engines/Veteran Rewards)

| Gump | Base type | Reasoning |
|---|---|---|
| `RewardNoticeGump` | `StaticGump<T>` | Fixed layout |
| `RewardChoiceGump` | `DynamicGump` | Layout shape varies (per-player categories, entries, pages) |
| `RewardConfirmGump` | `DynamicGump` | `entry.Name` is a dynamic cliloc per reward (cliloc rule) |
| `RewardOptionGump` | `DynamicGump` | Title cliloc and per-option clilocs are dynamic (cliloc rule) |
| `RewardDemolitionGump` | `DynamicGump` | `question` cliloc is dynamic per caller (cliloc rule) |

### Statue (Engines/Veteran Rewards/Character Statue Maker)

| Gump | Base type | Reasoning |
|---|---|---|
| `CharacterStatueGump` | `DynamicGump` | Pose/Direction/Material labels are dynamic clilocs (cliloc rule) |
| `CharacterPlinthGump` | `DynamicGump` | `statue.Name`, sculpted-on date, and statue-type cliloc are dynamic (cliloc rule) |

### Decorations (Items/Special/Veteran Rewards) — every `InternalGump` renamed

| Original | New name | Base type | Reasoning |
|---|---|---|---|
| `Banner.InternalGump` | `BannerGump` | `StaticGump<T>` | Fully fixed item-id picker over `Start..End` range |
| `Brazier.InternalGump` | `BrazierGump` | `StaticGump<T>` | Fixed two-item picker |
| `Cannon.InternalGump` | `CannonGump` | `DynamicGump` | `keg.Validate()` value passed as `~1_CHARGES~` arg (cliloc-arg rule) |
| `DecorativeShield.InternalGump` | `DecorativeShieldGump` | `StaticGump<T>` | Fixed item picker over a constant range |
| `DecorativeShield.FacingGump` | `DecorativeShieldFacingGump` | `DynamicGump` | Item ids depend on instance state |
| `HangingSkeleton.InternalGump` | `HangingSkeletonGump` | `StaticGump<T>` | Fixed item picker (5 hard-coded ids) |
| `PottedCactus.InternalGump` | `PottedCactusGump` | `StaticGump<T>` | Fixed 6-item picker |
| `StoneAnkh.InternalGump` | `StoneAnkhGump` | `StaticGump<T>` | Fixed two-direction picker |
| `WallBanner.InternalGump` | `WallBannerGump` | `StaticGump<T>` | Fixed 30-banner picker across 5 pages |
| `WeaponEngravingTool.InternalGump` | `WeaponEngravingToolGump` | `StaticGump<T>` | Fixed text-entry dialog |
| `WeaponEngravingTool.ConfirmGump` | `WeaponEngravingToolConfirmGump` | `DynamicGump` | Layout branches on `guildmaster != null` |

### External callers updated

`RewardSystem`, `CharacterStatue`, `FireFliesDeed`, `FlamingHead`, `Banner`, `DecorativeShield`, `HangingSkeleton`, `StoneAnkh` (RewardDemolitionGump callers); `AnkhOfSacrifice`, `Cannon`, `MiningCart`, `MinotaurStatue`, `TreeStump` (RewardOptionGump callers); `TinkerGuildmaster` (engraver confirm gump).

The pre-existing `FacingGump` inside `Banner.cs` (already `DynamicGump`) was left as-is — it is private, nested inside `InternalTarget`, and never referenced outside.
2026-04-25 20:09:27 -07:00
Kamron Batman
50599e0453
perf: Migrate NPC and Skill UI gumps to DynamicGump/StaticGump (#2414)
## Summary

Migrates five legacy `Gump`-derived UI dialogs in the NPC and Skill domains to the modern `DynamicGump` builder pipeline. All five gumps were chosen as `DynamicGump` rather than `StaticGump<T>` because their layout shape varies per instance, and several of them carry per-instance localization numbers (cliloc IDs) that the static cache cannot bake (see CLAUDE.md gump-system rule and `dev-docs/gump-system.md`).

Per-gump rationale:

- **`TownCrierGump` (`Mobiles/Townfolk/TownCrier.cs`)** - DynamicGump. Announcement count varies, expiration text is rebuilt per render via `ValueStringBuilder`, and one button per entry is emitted in a loop.
- **`ClaimListGump` (`Mobiles/Vendors/NPC/AnimalTrainer.cs`)** - DynamicGump. The pet list and resulting background/alpha-region heights vary per stabling player.
- **`AnimalLoreGump` (`Skills/AnimalLore.cs`)** - DynamicGump. Page count itself varies (3 pages pre-AOS, 5 pages on AOS) and several `AddHtmlLocalized` calls use cliloc IDs computed from per-creature data (loyalty rating `1049595 + c.Loyalty / 10`, food preference, pack instinct), which violates the StaticGump cliloc-bake rule.
- **`DisguiseGump` (`Items/Skill Items/Thief/DisguiseKit.cs`)** - DynamicGump. Page count and entry order shift on `from.Female`, `Body.IsFemale`, and `startAtHair`.
- **`CommentsGump` (`Gumps/CommentsGump.cs`)** - DynamicGump. Comment list and pagination depend on `Account.Comments` size; the title label encodes the variable account username string.

All five are now `Singleton => true`, have `private` constructors, and expose static `DisplayTo(...)` entry points that validate prerequisites before constructing - guaranteeing no empty gumps (CLAUDE.md Sec.13). All internal refresh paths (prompts, `OnDoubleClick`, command handlers, target callbacks) were updated to call `DisplayTo` rather than `new XGump(...)`. Legacy `m_`-prefixed fields renamed to `_camelCase` (CLAUDE.md Sec.12), and `DisguiseEntry`'s `m_`-prefixed public readonly fields converted to PascalCase auto-properties. `OnResponse` signatures updated to `in RelayInfo info`. No external callers needed updating - all `new XGump(...)` sites lived inside the same files.
2026-04-25 19:51:42 -07:00
Kamron Batman
1c6d36c12d
fix: Removes vendor buy/sell context when FF is off (#2405) 2026-04-08 13:46:43 -06:00
Kamron Batman
5b6ea0c3b5
fix: Fixes disabling BODs (#2402) 2026-04-08 08:04:18 -06:00
Kamron Batman
b191498569
feat: Adds Feature Flag System (#2328)
## Feature Flag System

A runtime feature flag system for dynamically enabling/disabling game systems and blocking specific game elements
without server restarts.

### Overview

Two types of controls:

1. Feature Flags - Named boolean flags that gate entire systems (trading, PvP, vendors, housing, etc.)
2. Dynamic Blocks - Block specific gumps, items, skills, or spells by type

All changes are persisted to JSON, broadcast to online staff, and bypass-able by administrators.

### Predefined Flags
```
┌─────────────────┬──────────┬─────────────────────────────────────┐
│      Flag       │ Category │             Description             │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ player_trading  │ Economy  │ Allow secure trades between players │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ vendor_purchase │ Economy  │ Allow purchasing from NPC vendors   │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ vendor_sell     │ Economy  │ Allow selling to NPC vendors        │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ player_vendors  │ Economy  │ Allow player vendor interactions    │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ bank_access     │ Economy  │ Allow bank box access               │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ house_placement │ Housing  │ Allow new house placements          │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ boat_placement  │ Housing  │ Allow new boat placements           │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ bulk_orders     │ Crafting │ Allow bulk order deeds              │
├─────────────────┼──────────┼─────────────────────────────────────┤
│ pvp_combat      │ Combat   │ Allow player vs player combat       │
└─────────────────┴──────────┴─────────────────────────────────────┘
```

### Commands

#### Feature Flags
```
┌────────────────────────────────────────────────────┬───────────────────────┐
│                      Command                       │      Description      │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureFlag <key> on|off|toggle|info              │ Manage a feature flag │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FF <key> on|off                                   │ Shorthand alias       │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureFlag <key> create <category> <desc>        │ Create a custom flag  │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureFlag <key> delete                          │ Delete a custom flag  │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureList [flags|gumps|items|skills|spells|all] │ List all flags/blocks │
├────────────────────────────────────────────────────┼───────────────────────┤
│ [FeatureAdmin                                      │ Open the admin gump   │
└────────────────────────────────────────────────────┴───────────────────────┘
```

#### Gump Blocks
```
┌────────────────────────────────┬──────────────────────────────────────────────────────┐
│            Command             │                     Description                      │
├────────────────────────────────┼──────────────────────────────────────────────────────┤
│ [BlockGump <typeName> [reason] │ Block a gump type from displaying                    │
├────────────────────────────────┼──────────────────────────────────────────────────────┤
│ [UnblockGump <typeName>        │ Remove a gump block                                  │
├────────────────────────────────┼──────────────────────────────────────────────────────┤
│ [ListGumps [self]              │ List open gumps on a player (for finding type names) │
└────────────────────────────────┴──────────────────────────────────────────────────────┘
```

#### Item Blocks
```
┌────────────────────────────────────────────────┬───────────────────────────────┐
│                    Command                     │          Description          │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [BlockItemUse <typeName|target> [reason]       │ Block item use                │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [BlockItemEquip <typeName|target> [reason]     │ Block item equipping          │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [BlockItemContainer <typeName|target> [reason] │ Block container access        │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [UnblockItemUse <typeName>                     │ Remove use block              │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [UnblockItemEquip <typeName>                   │ Remove equip block            │
├────────────────────────────────────────────────┼───────────────────────────────┤
│ [UnblockItemContainer <typeName>               │ Remove container access block │
└────────────────────────────────────────────────┴───────────────────────────────┘
```
Item block commands create an entry if one doesn't exist, or flip the relevant flag on an existing entry. Unblock
commands only clear their specific flag -- the entry is removed when all flags (use/equip/container) are off.

#### Skill & Spell Blocks
```
┌──────────────────────────────────────┬──────────────────────┐
│               Command                │     Description      │
├──────────────────────────────────────┼──────────────────────┤
│ [BlockSkill <SkillName> [reason]     │ Block a skill        │
├──────────────────────────────────────┼──────────────────────┤
│ [UnblockSkill <SkillName>            │ Remove a skill block │
├──────────────────────────────────────┼──────────────────────┤
│ [BlockSpell <SpellTypeName> [reason] │ Block a spell        │
├──────────────────────────────────────┼──────────────────────┤
│ [UnblockSpell <SpellTypeName>        │ Remove a spell block │
└──────────────────────────────────────┴──────────────────────┘
```

### Architecture

- Static bool classes for hot-path checks (no dictionary lookups): ServerFeatureFlags (Server project) and
ContentFeatureFlags (UOContent)
- Synced automatically by FeatureFlagManager.SyncStaticFlag() when flags change
- Predefined flags loaded from Distribution/Configuration/FeatureFlags/default-flags.json
- Runtime state persisted to Configuration/FeatureFlags/*.json (flags, gump-blocks, item-blocks, skill-blocks,
spell-blocks)
- Admin gump with tabbed UI for managing all block types, per-entry PropertiesGump editing, and pagination
- All staff at AccessLevel.GameMaster+ bypass dynamic blocks; AccessLevel.Administrator+ bypass feature flags

### Hook Points

Hook: Player trading
Location: Mobile.OpenTrade
Mechanism: ServerFeatureFlags.PlayerTrading
────────────────────────────────────────
Hook: PvP combat
Location: Mobile.CanBeHarmful
Mechanism: ServerFeatureFlags.PvPCombat
────────────────────────────────────────
Hook: Bank access
Location: BankBox.Open()
Mechanism: ServerFeatureFlags.BankAccess
────────────────────────────────────────
Hook: Vendor buy/sell
Location: BaseVendor
Mechanism: ContentFeatureFlags.VendorPurchase/Sell
────────────────────────────────────────
Hook: Player vendors
Location: PlayerVendor
Mechanism: ContentFeatureFlags.PlayerVendors
────────────────────────────────────────
Hook: House placement
Location: HousePlacement.Check()
Mechanism: ContentFeatureFlags.HousePlacement (returns BadRegionTemp)
────────────────────────────────────────
Hook: Boat placement
Location: BaseBoatDeed.OnDoubleClick/OnPlacement
Mechanism: ContentFeatureFlags.BoatPlacement
────────────────────────────────────────
Hook: Bulk orders
Location: SmallBOD/LargeBOD
Mechanism: ContentFeatureFlags.BulkOrders
────────────────────────────────────────
Hook: Gump display
Location: GumpSystem.SendGump
Mechanism: FeatureFlagManager.IsGumpBlocked
────────────────────────────────────────
Hook: Item use
Location: PlayerMobile.AllowItemUse
Mechanism: FeatureFlagManager.IsItemUseBlocked
────────────────────────────────────────
Hook: Item equip
Location: PlayerMobile.CheckEquip
Mechanism: FeatureFlagManager.IsItemEquipBlocked
────────────────────────────────────────
Hook: Container access
Location: BaseContainer.DisplayTo
Mechanism: FeatureFlagManager.IsContainerAccessBlocked
────────────────────────────────────────
Hook: Skill use
Location: PlayerMobile.AllowSkillUse
Mechanism: FeatureFlagManager.IsSkillBlocked
────────────────────────────────────────
Hook: Spell casting
Location: Spell.Cast / Spellbook.CastSpellRequest
Mechanism: FeatureFlagManager.IsSpellBlocked
2026-02-07 12:02:57 -08:00
Kamron Batman
06bb2f552e
fix: Moves PlayerBarkeeper to Serialization Generator (#2323) 2026-02-01 17:01:39 -08:00
Kamron Batman
c14f361de1
fix: Moves containers/bods/traps/etc to serialization generator (#2310) 2026-01-07 21:55:55 -08:00
Kamron Batman
c4c8b45b79
fix: Fixes BaseVendor IsInvuln configuration (#2309) 2026-01-05 09:19:48 -08:00
Kamron Batman
ebaf104935
chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Kamron Batman
7bd5a853a3
feat: Adds size/style support to gump builders, optimizes EscapeHtml (#2257)
> [!IMPORTANT]
> **Developer Note**
> THIS IS A BREAKING CHANGE TO THE NEW API GUMP.
> Please give us feedback in [discord ](https://muo.gg/discord) if you have issues, need help, or have ideas for a better API change!

### Summary

* Adds support for size/style to dynamic/static builder.
* Drastically simplifies the dynamic/static builder api for AddHtml.
* Cleans up some legacy gump files.
2025-11-23 11:35:31 -08:00
Kamron Batman
fa0b67ec29
fix: Optimizes items to use default weights. (Part 4) (#2243) 2025-07-24 23:29:29 -07:00
Kamron Batman
31dc9ffac4
fix: Fixes player vendors not reattaching to their house on deserialization (#2195) 2025-05-24 12:00:53 -07:00
Kamron Batman
c1d8606167
fix: Refactors Custom Hairstylist (#2188) 2025-05-17 03:30:07 -07:00
Kamron Batman
da517f56c4
chore: Fixes variable types for possible performance issues (#2172) 2025-05-01 21:54:41 -07:00
Kamron Batman
a94814a7ef
fix: Fixes and optimizes NameVerification and ProfanityProtection (#2153)
### Summary

Significantly improves the performance of NameVerification & ProfanityProtection:

```cs
| Method         | Mean      | Error     | StdDev    |
|--------------- |----------:|----------:|----------:|
| ValidateName   | 728.34 ns | 13.244 ns | 11.059 ns |
| ValidateNameSV |  26.62 ns |  0.233 ns |  0.207 ns |
```
2025-04-12 02:26:10 -07:00
Kamron Batman
1264302ee0
fix: Converts barkeep and house foundation commit gumps to dynamic (#2099) 2025-01-27 21:36:56 -08:00
Nathan Oines
e2a41ed77c
chore: Removes commented Thank You for vendor buyback. (#2083) 2025-01-21 17:53:21 -08:00
Kamron Batman
b17ebda975
fix: Converts BarkeeperTitleGump to static gump and localizes entries (#1980) 2024-10-19 20:36:53 -07:00
Reetus
71a68126da
fix: Set VendorItem Valid AfterDeserialize (#1930) 2024-08-15 07:25:38 -07:00
Guyute
b612c443df
fix: Migrate BOD gumps to DynamicGump (#1926) 2024-08-13 08:13:20 -07:00
Kamron Batman
8282b00ca2
feat: Moves gumps out of the core (#1916)
> [!Important]
> **Developer Note**
> This code change will **completely move gumps out of the core**


### Summary

- Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
2024-08-09 19:07:32 -07:00
Kamron Batman
f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00
Kamron Batman
9f1f314077
fix: Fixes infinite loop in BinaryFileWriter (#1792)
### Summary
- Fixes infinite loop with binary file writer
- Removes extra buffer copying with binary file writer
- Removes storing type counts during world save file writing
- Fixes display cache self-deletion warning during world load
2024-05-24 14:36:43 -07:00
Kamron Batman
39ba7b3fd4
fix: Fixes dirty tracking for player vendors (#1769) 2024-05-09 16:52:13 -07:00
Kamron Batman
fb8563aa60
fix: Codegens house/vendors (#1767)
### Summary
- Cleans up ShardPoller
- Breaks up player vendor file
- Codegens houses/vendors
2024-05-08 22:45:59 -07:00
Kamron Batman
26dfde19ee
fix: Consolidates Color/Center html (#1762)
### Summary
- Fixes bad color in virtual check gump
- Consolidates the Color/Center html strings for all gumps
2024-05-07 23:56:32 -07:00
Kamron Batman
becd7aad05
fix: Cleans up FixHtml (#1757) 2024-05-03 21:24:31 -07:00
Kamron Batman
cfe9e04c78
fix: Optimizes gump relay info (Prep for Static Gumps) (#1698) 2024-03-07 20:54:53 -08:00
Kamron Batman
331f24cb71
fix: Fixes TimeSpan rounding issues (#1610)
### Summary

TLDR - .NET Framework rounded TimeSpan (and some DateTime) methods to the nearest millisecond. This was actually _expected_ accidentally for parts of RunUO.

We are aiming to fix this and clean up some other bad assumptions.

Closes #1604
2023-11-22 18:03:56 -08:00
mark1145
98727d13b3
fix: Fixes vendor buy int overflow (#1586) 2023-11-22 14:41:50 -08:00
Kamron Batman
28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00
Kamron Batman
d57f1fecc1
fix: Prepares for IPooledEnumerable removal (#1548)
### Summary

- Removes `IPooledEnumerable` (non-generic)
- Changes `IPooledEnumerable<T>` so that  `Free()` is replaced with the `IDisposable` pattern
2023-10-15 11:20:49 -07:00
Eric Vintimilla
f4db1e3aad
fix: Fix animal trainer pet list only showing first pet. (#1532) 2023-10-04 11:03:25 -07:00
Kamron Batman
d77dac9516
fix: Cleans up FindItems and removes allocations (#1516) 2023-09-28 22:20:36 -07:00
Kamron Batman
25eaff0b68
fix: Fixes arbitrage by adjusting prices. (#1500) 2023-09-15 19:22:35 -07:00
Kamron Batman
3b97e8d39c
fix: Fixes stabled, abilities targeting self, and unsummon memory leak (#1418)
## **MAJOR CHANGE**
* `Stabled` has been moved to `PlayerMobile`.
* New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`.
* Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`.
* `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**.

### Summary
* Fixes monster abilities causing harm to the monster through reflect
* Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability
* Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs.
* Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast.
2023-07-03 09:45:22 -07:00
Kamron Batman
372820bb49
fix: Vendors are now invulnerable for LBR+ or by override (#1399)
### Summary

Changes vendors so they are invulnerable with LBR+ era or with the `vendor.isInvulnerable` setting added.
2023-04-28 20:51:39 -07:00
Kamron Batman
42012538bc
fix: Fixes crafter deserialize, cleans up bandages, and codegens misc items (#1350) 2023-02-25 00:54:12 -08:00
Kamron Batman
33aa257344
fix: Fixes missing codegen for ShipWright (#1316) 2022-12-30 10:48:42 -08:00
Kamron Batman
6bdbf8ce56
fix: Removes AfterDeserialization for some monsters (#1313) 2022-12-28 09:50:33 -08:00
Arutosio
801f139568
fix: Changes on Vendor>NPC to use code generation (#1308) 2022-12-22 12:40:26 -08:00
Arutosio
75d8a5147c
fix: Changes on Vendors>NPC>Guildmasters to use code generation (#1307) 2022-12-21 20:35:18 -08:00
Kamron Batman
bfb987c758
fix: Fixes client crash while selling items to NPC (#1296) 2022-12-05 20:16:31 -08:00
Fabrizio
537526a328
fix: Update LabelTo, SendMessage, etc to Interpolated Strings (#1283) 2022-11-28 19:58:12 -08:00
Kamron Batman
936000ecf7
feat: Adds SerializedCommandProperty (#1249)
## Breaking Change
* Removes `SerializableFieldAttrAttribute` in favor of `SerializedPropertyAttr`.

## Important Change
* Adds `SerializedCommandProperty`

Example:
```cs
    [InvalidateProperties]
    [SerializableField(0)]
    [SerializedCommandProperty(AccessLevel.GameMaster)]
    private Mobile _completedBy;
```
2022-11-14 18:24:33 -08:00
Ricky Taylor
b5a06d0545
feat: Implement Oil Flask & Refueling (#1165) 2022-09-07 00:35:47 -07:00
Kamron Batman
ecbee17690
fix: Optimizes OPL using string interpolation (#1041)
## Breaking Changes (New API)
ObjectPropertyList supports the following API:
```cs
list.Add(500000);
list.Add(500001, stringArgument);
list.Add("Some text");
list.Add($"Some text with {argument}");
list.Add(500002, $"{arg1}\t{arg2}");
```

## Notes
1. All API uses that require a formatter like this:
    ```cs
    list.Add(500002, "{0}\t{1}", arg1, arg2);
    ```
    Should be changed to use string interpolation, for example:
    ```cs
    list.Add(500002, $"{arg1}\t{arg2}");
    ```
2. The following paradigm should no longer be used:
    ```cs
    list.Add(1061170, prop.ToString()); // strength requirement ~1_val~
    ```
    The new string interpolation API will avoid having to convert the argument to a string before writing it to the packet. Instead use the following:
    ```cs
    list.Add(1061170, $"{prop}"); // strength requirement ~1_val~
    ```

### Benchmarks
```cs
|                         Method |     Mean |   Error |  StdDev |  Gen 0 | Allocated |
|------------------------------- |---------:|--------:|--------:|-------:|----------:|
|                BenchmarkOldOPL | 241.0 ns | 0.56 ns | 0.47 ns | 0.0105 |      88 B |
| BenchmarkStringInterpolatedOPL | 199.9 ns | 2.44 ns | 2.39 ns |      - |         - |
```

### Changes
- [X] Removes crash in STArray.Return when array is null.
- [X] Fixes NPE in OPL when entity is null. Serial in packet will be 0 when entity is null.
- [X] Fixes NPE in AosAttributes when Parent is null.
- [X] Changes OPL to use string interpolation.
- [X] Introduces `IPropertyList` to allow extending PropertyList for other uses.
2022-06-02 10:09:53 -07:00
Kamron Batman
eee8494558
fix: Removes scale speed by dex for monsters, fixes NPC movement/thinking speed (#1019)
* Removes scaled speed by dex for monsters
* Changes scaled speed by dex for pets (HS+ expansion) to be 400ms -> 100ms between 50 -> 200 dex
* Removes speed changes that were broken for various mobs
* Combines "Legacy" speed and renames the class to `NPCSpeeds`
* Creates speed "classes" (slow, medium, fast, very fast)
* Introduces a new overridable property `SpeedClass`. Register a new speed class using `NPCSpeeds.Register()` and then set the speed class to bulk/mass apply speeds.

Order of speed determination:
1. SpeedMod
2. SpeedClass property (not null)
3. SpeedClass entry in Data\npc-speeds.json for that type
4. "Fast" (200ms Active, 400ms Passive)
2022-05-15 10:01:14 -07:00
Kamron Batman
4bde9a4c86
fix: Codegens vendor contracts (#1000) 2022-04-17 16:51:59 -07:00
Kamron Batman
1ec3636951
fix: Fixes speed issues (#959)
- [X] Removes all speeds in constructors since _they aren't used anyways_.
- [X] Adjusted timers according to the _time transformations in RunUO_.
2022-03-15 10:18:27 -07:00