Kamron Batman
970fd563b2
Fixes code according to modern code style. Fixes a few expression bugs.
2018-09-15 09:58:51 -07:00
Kamron Batman
06fa31a7bf
Changes properties to use automatic property initializers
2018-09-14 15:23:29 -07:00
Kamron Batman
c85b0a740c
Removes redundant delegate type declarations
2018-09-14 14:32:04 -07:00
Kamron Batman
3c9842ee5a
Fixes null propogation
2018-09-14 13:49:23 -07:00
Kamron Batman
33f5e77a24
Fixes body expression style.
2018-09-14 08:46:14 -07:00
Kamron Batman
3f0a72a62f
Removes unused namespaces
2018-09-14 08:41:38 -07:00
Kamron Batman
61937d9c97
Fixes more casting and other formatting issues.
2018-08-19 10:14:40 +08:00
Vorspire
75c9c79a48
+ Added FastMovementImpl
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* Can be enabled or disabled by setting the static property 'Enabled' to true or false (disabled by default).
* Uses single-list caching for movement operations instead of multiple caches depending on direction.
* Uses deferred Linq queries to process high volumes of items in collision detection only when necessary.
* Reduces movement lag for all Mobiles, including players, even with thousands of on-screen Mobiles and Items.
2015-08-22 03:26:10 +01:00
Mark Sturgill
d2c670f5c3
Implement Core.TickCount
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Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc)
Refactor DateTime.Now to DateTime.UtcNow
Add LOS check for Iron Maiden addon
2013-10-06 03:21:18 -07:00
eos
39b8686a94
- Enlarged the region bounds for the Painted Caves, Bedlam and the Citadel.
...
- Corrected the RequiredFixedPoint parsing in the decoration scripts for SkillTeleporters.
- Added a Z limit for spawning ore elementals on the map's Z level when mining.
- Movement will now also ignore movable surfaces, as well as movable impassables, when ignoreMovableImpassables is set.
- Some Teleporter refactoring.
- Added ConditionTeleporter.
- Orc brutes will now only drop large ore piles.
- Added TileFlag corrections for a few walls that should block line of sight.
2012-06-17 03:20:01 +00:00
eos
2a21388f39
Uncontrolled BaseCreatures don't path around mobiles
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http://jira.runuo.com/browse/RUNUO-106
Animal Taming range and system message fixes
http://jira.runuo.com/browse/RUNUO-107
Uncontrolled BaseCreatures don't walk over hidden staff
http://jira.runuo.com/browse/RUNUO-108
Typo in AdminGump
http://jira.runuo.com/browse/RUNUO-109
Guildstone deeds lose the guild name during server restarts
http://jira.runuo.com/browse/RUNUO-110
In-game accessible LastMoveTime property on PlayerMobiles
http://jira.runuo.com/browse/RUNUO-111
2011-12-18 02:03:40 +00:00
mark
ac5a0827f2
2010-12-09 02:48:29 +00:00
mark
712037724a
2010-12-08 10:42:10 +00:00
mark
bb4fad05ec
2010-12-06 07:28:42 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
mark
208acafd7e
Runic sewing kits will no longer apply durability
...
http://www.uodemise.com/forum/showthread.php?t=133757
Vendor Look/Browse/View will now work properly
http://www.uodemise.com/forum/showthread.php?t=135531
Stacked Eggbombs will now unstack correctly
http://www.uodemise.com/forum/showthread.php?t=134321
Unbonded pets should logout too
http://www.uodemise.com/forum/showthread.php?t=119262
Paragon chests placed on player vendors will now behave correctly
http://www.uodemise.com/forum/showthread.php?t=116864
Proper party fame/karma sharing
http://www.uodemise.com/forum/showthread.php?t=122749
Guild Alliance/War update bug fixed
http://www.uodemise.com/forum/showthread.php?t=115236
Fukiya properties updates and loading bug fixed
http://www.uodemise.com/forum/showthread.php?t=136042
Shuriken, same problems as fukiya
http://www.uodemise.com/forum/showthread.php?t=120212
greater mongbats will now be recognised as quest objectives
http://www.uodemise.com/forum/showthread.php?t=128072
divine fury sound tweaks.
http://www.uodemise.com/forum/showthread.php?t=136489
pet stat gains fix
http://www.uodemise.com/forum/showthread.php?t=134820
Pets follow speed corrected
http://www.uodemise.com/forum/showthread.php?t=124774
E-fields no longer block in trammel rulesets.
http://www.uodemise.com/forum/showthread.php?t=116680
Disguise kit timer fix
http://www.uodemise.com/forum/showthread.php?t=133913
Meer Mage special abilities fixes.
http://www.uodemise.com/forum/showthread.php?t=122134
Missing food property if eggs, in animal lore gump
http://www.uodemise.com/forum/showthread.php?t=135258
Pets will follow after an attack is completed.
http://www.uodemise.com/forum/showthread.php?t=135962
Hides should not be scissored whilst still on the corpse
http://www.uodemise.com/forum/showthread.php?t=118799
Pet bonding changed to include jewelry skill adjustments.
http://www.uodemise.com/forum/showthread.php?t=121060
Skinning knife can be used to cut corpses
http://www.uodemise.com/forum/showthread.php?t=115248
PlayerVendors will correctly send update packets to the client when hair is changed
http://www.uodemise.com/forum/showthread.php?t=120216
Corrections to house sign gump
http://www.uodemise.com/forum/showthread.php?t=134406
pet "guarding" system message added
http://www.uodemise.com/forum/showthread.php?t=134091
Giant toads should be aggressive
http://www.uodemise.com/forum/showthread.php?t=133984
bardiche and halberds are axe tools.
http://www.uodemise.com/forum/showthread.php?t=122739
2010-01-17 06:59:32 +00:00
mark
2204d5fb86
2009-06-28 03:36:42 +00:00
asayre
75e8798c18
CIDR's actually working would be nice. That's what I get for assuming the output from a different func would be correct.
...
When banning checked accounts, it should only tag and comment the checked ones, not all of them in the list.
Optimizing firewall.
2007-02-10 08:21:13 +00:00
mark
566de1c2cf
a few generics and misc code cleanup
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slight tweaks/opt
2007-01-19 19:33:13 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00