### Summary
- Adds CanSpawnMobile(x, y, minZ, maxZ, canSwim, cantWalk, out spawnZ) overload for finding spawn surfaces within a Z range
- Adds CanSpawnItem(x, y, minZ, maxZ, out spawnZ) for item spawning with Surface+Impassable support (tables, furniture)
- Uses bitmask optimization inspired by Item.DropToWorld's m_OpenSlots pattern for O(1) surface/blocker checks
- HomeRange spawners now use surface detection to set proper Z bounds
### Key Changes
Map.cs:
- CanSpawnMobile with Z-range finds lowest valid surface for mobiles
- CanSpawnItem with Z-range finds lowest valid surface for items (including tables)
- CanFitItem for point-check item placement on Surface+Impassable tiles
- Bitmask approach eliminates nested loops and stackalloc arrays
Spawners:
- Simplified GetSpawnPosition using new Z-range methods
- HomeRange setter detects surface below spawner for proper Z bounds
- Consistent handling for mobiles and items
### Bug Fixes
- Water tiles (Impassable | Wet) no longer block swimming mobs
- Items can now spawn on tables/furniture (Surface+Impassable)
### Test Plan
- Run dotnet test - 631 tests pass
- Manual testing: multi-story spawning, water mobs, item spawning on tables
- Verify HomeRange spawner movement shifts bounds correctly
### Summary
This PR transitions the spawner system from a simple radius-based model to a flexible 3D boundary system.
### Core Changes
* **Replaced `HomeRange` with `SpawnBounds`**: Spawners now use a `Rectangle3D` to define spawn areas instead of a circular integer range.
* **Backward Compatibility**:
* The `HomeRange` property remains as a helper that generates square `SpawnBounds` centered on the spawner.
* Included a migration path (v10 to v11) that automatically converts old range data into new bounds during deserialization.
* **Dynamic Bounds Shifting**: If a spawner is moved, its `SpawnBounds` will automatically shift with it, provided the bounds are currently configured as a centered square.
* **New Spawn Logic**: Added `SpawnLocationIsHome` toggle. If enabled, spawned mobiles treat their exact spawn coordinates as their "Home" rather than the spawner's location.
### Implementation Details
* **Interface Updates**: Updated `ISpawner` to include `WalkingRange`, `SpawnBounds`, and `IsInSpawnBounds()`.
* **UI Enhancements**: The Spawner Controller Gump now displays "Custom" for complex bounds and allows copying of the new boundary properties between spawners.
* **Refactored Constructors**: Streamlined `BaseSpawner`, `ProximitySpawner`, and `RegionSpawner` constructors to support the new data types.
**Only one functional change**
* Fixes a bug in LogFactory where `Warning` is being logged as `Information`
Non-functional changes:
* Updates/Fixes copyright headers
* Removes namespace scopes for core files.
View with [whitespace off](https://github.com/modernuo/ModernUO/pull/1187/files?w=1).
* Fixes a bug with the main loop. Removes unnecessary optimizations for RDRand.
* WIP - Rewriting packets.
* Cleanup and updates README
* Converts more packets
* Fixes header
* Converts Effects packets.
* Forgot the send command
* Adds the start of containers packets.
* Adds message packets with caching
* Extends the send methods
* Starts to add Acquire methods
* Converted the packets
* Cleanup
* Cleanup
* Adds more packets
* Adds more packets
* Fixes clearing arrays from pool. Adds Mobile Incoming
* Converts more packets.
* Moves more packets
* Moves more packets
* Test compression
* Merges
* Migrating to an idiomatic syntax that also supports compression, and proxying.
* Optimize the stack alloc. Changes attributes
* Converted container packets
* Visual Studio doesn't auto save files. I am still getting used to subpar IDEs.
* Adds static packet caching. Will profile later. Converts more packets
* Fixes packets and changes how compression is configured
* WIP - Adds basics for Gumps. Not finished though.
* Fix file
* Fixes formatting
* Changed SpanWriter to be more idiomatic.
* Fixes Span vs RawSpan and missing stackallocs
* Converts over some more gumps
* WIP - Deletes 32bit support.
* Drops RDRand32 support.
* Fixes gump compilation
* Converting gump components
* Removes old huffman compression function
* Revert signature for backwards compatibility
* WIP - Converting more gump components
* Creates ArraySet for the strings. Updates AppendTo to reference that.
* Converts the maining gump components
* Cleans up gump components
* Cleans up directives
* Cleans up ArraySet and moves it. Adds null-coalescing-assignment
* Cleanup, Target Packets, and C# 8 changes.
* Removed OPL Packet
* World packets
* Fixing packet uses
* Cleans up code. Fixes packet uses in various places.
* More cleanup for packets
* Code cleanup
* Converts more packet uses and cleans up more code
* More code cleanup
* Finishes fixing the packets in Item
* Updates secure trade packets
* Updates core and gets it to compile.
* Moved packets to scripts. Fixed account handler use of packets
* Code cleanup
* Updates chat packets
* Code cleanuo
* Adds party packets, but need to implement them.
* Party packets WIP
* Finishes party packets
* Rearrange movement namespaces and classes
* Finishes plant packets
* Code Formatting
* Fixes moving effects
* Code cleanup, eliminates equipinfo
* Adds more packets. Fixes bugs with various packets.
* Finishes mahjon packets
* Fixes mahjong packet
* Code cleanup
* Finishes mahjong packets
* Adds Map packets
* Add multifacet maps and charts
* Cleans up some packets with UTF8
* Optimizes packets
* Cleans up more packets. Moves the MessageHelper
* Removes assistant support. Removes extended protocol. Incorporates MapUO packets as normal packets.
* Updates protocol extensions packet receiver
* Fixes a few bugs. Fixes a few more packets.
* Code cleanup and fixing more packets
* Fixes packet effects
* Cleaned up more code
* Buff Icon cleanup
* Removed unused constructors
* Code Cleanup. Adds BoatHS Packets
* Moves house files. Updates house foundation packets.
* Deployment cleanup
* Fixes:
* Code cleanup
* More code cleanup
* More code cleanup
* Cleaned up BaseHouse
* Enforces styling
* Converts foreach to linq where possible.
* Dont need that
* Goals/Readme updates
* Removes 32bit support at the highest level. Turns on HRT by default.
* Code cleanup. Fixes extended features packet.
* Fixes various bugs
* Code cleanup
* Code cleanup
* Code cleanup. Fixes gump X/Y assignment.
* Code cleanup using |= operator
* More code cleanup
* Cleanup
* Fixes spacing issues. Thanks Visual Studio. You suck.
* Compiler error
* Fixes NPE from RunUO 2.7
* Renames ScriptCompiler to AssemblyHandler. Fixes packets. Updates README
* Fixes more packets. Stupid trailing nulls.
* Fixes various bugs.
* Fixes for gumps
* Fixes more gump stuff. Going to split it out later since it is getting insane
* Recoded the gump writing
* WIP
* *Added output path of scripts project to dev branch
*Activated debugging in code