mark
4bcde77cc2
revert forced 4.0 migration -- many users are still dependent on 2.0
2012-03-07 13:47:33 +00:00
asayre
e336c2920c
DynamicSaveStrategy will now properly check Item.OnDecay()
2012-03-07 08:19:14 +00:00
asayre
b13718ca01
Isolated the problem with .NET 4.0 to the networking code changes; no reason to disallow support for .NET 4.0, and restoring default .NET FX 4.0 support
2012-03-05 11:38:02 +00:00
mark
558fcf495a
Framework_4_0 preprocessor is necessary for legacy compatibility.
2012-01-03 00:36:52 +00:00
asayre
2401b86b24
Unused properties removed to handle warnings (Warn lvl 4, Treat Errors as warnings please & thankyou)
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BaseCreature & PlayerMobile set to partial classes for easier extensibility.
Prevent Item from stacking with itself
Updated Bounds.bin with latest values. ItemBounds will now correctly size itself to the TileData.
Compiler directives for .NET 4.0 no longer needed - .NET 4.0 is now supported by default to take advantage of the new Socket Events and Parallelization improvements.
2012-01-02 10:24:08 +00:00
asayre
b4f01e6b2a
SVN Property correction
2010-12-23 11:36:25 +00:00
asayre
67af95cf0b
Fix for RunUO Crash if Performance tab on Admin gump is open within first 100seconds of server running.
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Completion of the DynamicSaveStrategy. Background saves are now safe; triggered only by the autoSave or command [BackgroundSave ([BGSave)
2010-12-20 03:34:25 +00:00
asayre
a85aac256f
Fix for SkillInfo array size
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Correct SaveMetric usage
2010-12-18 21:56:42 +00:00
asayre
0caf1846d5
Preprocessor directive for .NET 4.0: Framework_4_0. (Removed the 3.5 directive as it wasn't a new framework runtime anyways)
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Implemented working Parallel Save strategy based on the TPL: DynamicSaveStrategy.
2010-12-18 11:00:57 +00:00