xavier
32466896b1
major missed flaw in the math. reverted.
2011-07-18 00:23:16 +00:00
xavier
8adee67ccc
Updates to the canned evil system for the ML Pestilence spawn.
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Pigments of Tokuno have also have heritage items and special material "baseclothing" added.
Bag of Sending was corrected for a client change that broke the localization
FetidEssence, InterredGrizzle, PerstilentBandage corrected in prep for ML champ spawns.
Ilhenir corrected in various ways, imcluding unique drop added to replace the "undiscovered" unique its suppoed to drop.
Pestilence added to the spawn types for champs.
PlayerMobile modified to reflect new champ spawn titles.
2011-07-17 03:32:28 +00:00
xavier
c57b83289e
added replica types to pigments. simply added a type array for the pigment code to check. This will be better dealt with when the dye tubs overhaul goes in.
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Correction to shroud of deceit hue.
2011-07-09 01:24:09 +00:00
xavier
2d7747154c
corrections for more champ spawn replicas. correction for mounted potion animation.
2011-07-07 23:51:33 +00:00
mark
b2b1229fb8
2011-06-29 03:29:14 +00:00
xavier
e6562fda8c
Champion spawn replica system corrections to drop, items and hues.
2011-06-28 20:27:57 +00:00
xavier
695e30e63e
little rut-ro in the logic, exactly backwards.
2011-06-28 16:30:08 +00:00
xavier
f5e7b9ed30
context menu fixed
2011-06-25 19:13:32 +00:00
xavier
5c7774b99a
Missing System Message "Your pet looks happier" (regardless of loyalty)
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http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/
Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/
Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/
Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/
Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/
Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/
Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/
Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/
Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/
Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/
Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/
Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/
Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/
Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/
Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/
Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/
Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/
You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/
Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/
You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/
Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/
Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/
You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/
Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/
Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00
xavier
07e45156e5
woops on my part. ninjaweps and spellhelper multi checks.
2011-01-23 14:33:58 +00:00
xavier
b56f20b39f
fix props
2011-01-05 01:40:58 +00:00
xavier
66f139dc91
Adding salvage bags.
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http://www.runuo.com/community/threads/testing-tc-adding-salvage-bags.412887/page-3
2011-01-05 00:55:18 +00:00
xavier
48db2634a6
Skullcaps were not getting the correct ML durabilities.
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http://www.runuo.com/community/threads/svn-skull-cap-durability.450698/
2011-01-05 00:43:08 +00:00
xavier
02de127080
...
2011-01-04 22:53:15 +00:00
xavier
bfa04544c6
2007 valentines gifts package. See comments in RedVelvetGiftBox.cs.
2011-01-04 22:50:22 +00:00
xavier
33de7434c5
Ninja Darts and Shuriken should use combat checks, never 100% chance of hit. Should trigger Evil Omen poison level increase. Missed shots should not consume poison chg, but empty ammo clears weapon poison. Code overhaul.
2010-12-31 20:28:58 +00:00
xavier
c81a87394d
Implement SE lootpacks for SE enabled shards.
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http://www.runuo.com/community/threads/scn-656-osi-loot.429885/
Range Corrections for NPC context menus.
http://www.runuo.com/community/threads/svn-656-bulk-order-info-and-train-context-menu-range.451723/
Correction to ships' tillerman. Fixes dropping maps to tillerman, and a boat-break-in exploit.
http://www.runuo.com/community/threads/svn-656-tillerman-doesnt-accept-map.447911/
Aesthetic corrections to GargoylesPickaxe.
http://www.runuo.com/community/threads/svn-656-blacksmith-reward-gargoyle-pickaxes.436462/
2010-12-31 19:20:50 +00:00
xavier
030daa30da
TreasureMap Loot corrections.
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http://www.runuo.com/community/threads/ready-treasure-map-chest-loot.446419/page-2#post-3612315
2010-12-31 18:32:30 +00:00
xavier
47a3491667
Mining Carts and Tree stumps: LoS + Z axis checks. See code comments.
2010-12-31 18:17:06 +00:00
asayre
18d1396670
ISpawner; ISpawnable, cleanup. All custom spawners should inherit from ISpawner. Also, Ridiculous, not rediculous,
2010-12-26 05:18:57 +00:00
asayre
34e3a88bfe
40 FxCop Warnings; good practice
2010-12-23 09:18:45 +00:00
mark
3f535ea235
2010-12-23 05:16:05 +00:00
xavier
8602664c0c
2010-12-18 00:00:44 +00:00
xavier
e4ea188578
last tweaks. timer doesnt always allow enough time for animation, additional OSI hue.
2010-12-17 15:17:58 +00:00
xavier
37e3592c04
very rare put possible bug in iceypatch, new holiday gift boxes.
2010-12-16 20:35:59 +00:00
xavier
8a2262f6b1
weight correction.
2010-12-16 14:50:50 +00:00
xavier
c97e7619f0
Some holiday stuffs.
2010-12-16 14:44:35 +00:00
xavier
6356e1cff0
decoded tmaps should be blessed.
2010-12-13 21:20:11 +00:00
xavier
a1d7083098
2010-12-10 20:36:25 +00:00
xavier
36c6ecee6c
potions: create separate new pot when d-click stack, as on OSI, fixes second explosion when exp pot is not thrown, misc accuracy fixes to exp pots, mobiles that cant take damage from an explosion pot also shouldn't absorb their share of the damage.
2010-12-10 16:58:01 +00:00
mark
ac5a0827f2
2010-12-09 02:48:29 +00:00
mark
712037724a
2010-12-08 10:42:10 +00:00
mark
d444b9ba5c
2010-12-06 06:45:45 +00:00
xavier
2891b18ccd
formatting oopsie.
2010-11-20 22:05:53 +00:00
xavier
15c6828541
Commodity deed updates: added bottles, potions, spell scrolls, zoogifungus. fixed filled hue, removed unnecessary desc prop from ICommodity, pre-aos OSI style labels dont need it.
2010-11-19 18:59:44 +00:00
xavier
6a221f4e10
notoriety fixes
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http://www.uodemise.com/forum/showthread.php?t=135689
explosion pot timers and targeting
http://www.uodemise.com/forum/showthread.php?t=158221
Potion bonuses
http://www.uodemise.com/forum/showthread.php?t=150979
2010-11-18 18:58:01 +00:00
xavier
a603b2c82d
brazier leaves effects artifacts in game after delete, animal trainer checks and speech commands fixed.
2010-11-18 18:28:40 +00:00
xavier
638065dcde
fix summon+logout problem, fix for an exploit.
2010-11-18 15:19:29 +00:00
mark
ed97d43c9e
sync and some misc things
2010-10-21 04:25:47 +00:00
xavier
bf038f7175
Fixes to prevent internalized daemons and logs.
2010-10-15 07:44:56 +00:00
mark
6441f12907
7.0.9.x compat
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updated spawner
2010-10-14 06:34:46 +00:00
xavier
e86794c4e6
revert crafting updates of SVN538. Per Mark: changing baseclasses is a bad idea.
2010-10-10 15:37:22 +00:00
xavier
4df455f33c
Fixed issue with secured dye tubs in houses
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http://www.uodemise.com/forum/showthread.php?t=147193
Smith/Tailor PS should not be cursed
http://www.uodemise.com/forum/showthread.php?t=148415
Large crafting system overhaul
http://www.uodemise.com/forum/showthread.php?t=119342
2010-10-02 15:25:30 +00:00
xavier
f90c09ef55
Chessboard corrections
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http://www.uodemise.com/forum/showthread.php?t=154224&page=2
Stealth has the wrong hiding requirement
http://www.uodemise.com/forum/showthread.php?t=155728
Players should be able to discord their own pet regardless of facet/guild, or lack thereof
http://www.uodemise.com/forum/showthread.php?t=148376
Disposition of released/gone wild pets' pack inventory
http://www.uodemise.com/forum/showthread.php?t=146385
Flagging mechanics regarding invisibility
http://www.uodemise.com/forum/showthread.php?t=137631
2010-09-25 17:55:44 +00:00
xavier
cd2462621f
Lightning strike should not consume mana or deactivate when you miss.
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http://www.uodemise.com/forum/showthread.php?t=145364
BOD turn-in should have 10 second timer since pub 50
http://www.uodemise.com/forum/showthread.php?t=156441
Vet reward ore carts, gem carts, and stumps have missing range check added
http://www.uodemise.com/forum/showthread.php?t=156380
Blood Oath: missing 35hp pvp dmg cap added, correct credit for kills/dmg given to caster, ML magic resist now applies.
http://www.uodemise.com/forum/showthread.php?t=118729&page=3
Missing ore sizes added
http://www.uodemise.com/forum/showthread.php?t=119888
Player-cast gates reveal stealthers/hiders.
http://www.uodemise.com/forum/showthread.php?t=149218
Some necro spells should disturb a casting target
http://www.uodemise.com/forum/showthread.php?t=149361
Failed snoop attempts should reveal thief if hidden.
http://www.uodemise.com/forum/showthread.php?t=153962
Pets do not autostable in the case of a server restart/cash: fixed
http://www.uodemise.com/forum/showthread.php?t=122745
Misc Aesthetic changes to spells, etc.
earthquake wrong sound
magic arrow inappropriate particles
curse wrong sound
agility wrong sound
chain lightning should always play sound
poison wrong sound
dispel evil missing sound
noble sacrifice male/female, diff sounds
sacred journey missing sound
2010-09-25 13:48:08 +00:00
xavier
fa69591422
"new" declaration to prevent inheritance hiding warnings.
2010-09-19 15:48:53 +00:00
xavier
4dec86b91d
BOD book item counts corrected
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http://www.uodemise.com/forum/showthread.php?t=121015
Discordance cool down timer
http://www.uodemise.com/forum/showthread.php?t=122146
Summoned Hoarde minions dont behave correctly
http://www.uodemise.com/forum/showthread.php?t=149555
Fame and karma rewards should be 30% higher in fel
http://www.uodemise.com/forum/showthread.php?t=146893
Incorrect skill requirement in tailoring
http://www.uodemise.com/forum/showthread.php?t=149095
Mined resources should stack
http://www.uodemise.com/forum/showthread.php?t=147055
Runebook behavior
http://www.uodemise.com/forum/showthread.php?t=146030
Correct allowed guild name length
http://www.uodemise.com/forum/showthread.php?t=148603
Corrections to wool/sheep
http://www.uodemise.com/forum/showthread.php?t=150988
2010-09-19 14:41:01 +00:00
xavier
4dbb400ce3
OSI-style npc camps: http://www.uodemise.com/forum/showthread.php?t=115787
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SoT should not exceed skillcaps: http://www.uodemise.com/forum/showthread.php?t=148630
Corrected Potion keg name: http://www.uodemise.com/forum/showthread.php?t=147423
2010-09-06 13:51:26 +00:00
mark
177eb4c6ff
Cleanup Expansions
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WorldPacketSA should not be used yet. There is much more work to be done and that version has not been looked at in quite some time.
2010-06-17 07:11:43 +00:00
xavier
01eee98298
Small commit:
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Housing:
Stairs should be sectionable
http://www.uodemise.com/forum/showthread.php?t=120218
Mobiles:
Dull Copper Elementals should drop chests
http://www.uodemise.com/forum/showthread.php?t=145394
Misc:
Snowpiles should not be usable when mounted
http://www.uodemise.com/forum/showthread.php?t=145522
Explosion potion timer should not be stopped by picking them up/scavenging
http://www.uodemise.com/forum/showthread.php?t=143523
1 day cool-down timer on soulstones is removed
http://www.uodemise.com/forum/showthread.php?t=138760
2010-06-13 19:30:47 +00:00