Kamron Batman
c1134c526f
fix: Fixes sorting ( #905 )
2021-12-29 10:10:53 -08:00
Kamron Batman
284c3d0f34
fix: Removes LINQ from Map.cs ( #834 )
...
* Removes LINQ from Map
* Removes broken GetObjectsInRange with items/mobile flags.
2021-12-28 14:32:45 -08:00
Kamron Batman
63e1b02d93
chore: Cleans up pattern checks. ( #892 )
2021-12-24 15:53:59 -08:00
Kamron Batman
73c65a43ad
fix: Cleans up movement code ( #787 )
...
* Removes FastMovementImpl since it isn't used and I am not convinced it is better.
* Moves some of the new movement logic from FastMovementImpl to MovementImpl
* Makes MovementImpl more readable
2021-09-16 23:23:22 -07:00
Kamron Batman
3bfd5c4d3e
fix: Adds CanSeeStaffOnly for staff only items ( #739 )
2021-08-27 19:12:32 -07:00
Kamron Batman
3293ffcf06
fix: Cleanup IPoint3D calls ( #704 )
2021-08-19 09:11:48 -07:00
Kamron Batman
84cbd52a2a
fix: Removes players from sectors ( #682 )
2021-08-13 21:25:24 -07:00
Kamron Batman
410b18ceca
fix(linq): Removes linq and fixes fishing error ( #674 )
2021-08-04 22:24:38 -07:00
Kamron Batman
679e8100f4
cleanup: Fixes bugs and cleans up code ( #660 )
2021-07-19 20:49:59 -07:00
Kamron Batman
9f9d990f85
chore(logging): Logging cleanup ( #580 )
2021-04-23 18:57:42 -07:00
Kamron Batman
c50322c0e3
fix(network): Adds UOG & Fixes ConnectUO packet ( #552 )
...
- [X] Adds UOG Extended and Compact (0xF1 0x51 packet)
- [X] Fixes ConnectUO bad length
2021-03-15 16:18:28 -07:00
Kamron Batman
07751654b7
fix(core): Moves map definitions and cleans up loading maps, regions, and tiles ( #431 )
...
- [X] Moves map definitions to a `map-definitions.json` file.
- [X] Creates a TileMatrixLoader.
- [X] Moves tile matrix and multi data configurations closer to their classes.
2021-01-25 11:05:52 -08:00