daedalus
cd7c2becf7
- Hit Life Leech now works in PvP
...
(http://www.uodemise.com/discussion/showthread.php?t=121298 )
- Summoned Daemon now has the proper bodyvalue (AoS+) and effect
(http://www.uodemise.com/discussion/showthread.php?t=127404 )
- Two new house signs are added
(http://www.uodemise.com/discussion/showthread.php?t=125409 )
- Changes to Satyrs and Dryads:
--> Dryads:
----> they do area peace
----> can partially undress males
----> have chance to drop peculiar or fragrant (not yet implemented) seeds
--> Satyrs:
----> their karma is neutral
----> can peace combatants
----> can provoke nearby creatures to the combatant
----> can undress females
----> can discord combatants
--> Both: can drop spellweaving scrolls
(http://www.uodemise.com/discussion/showthread.php?t=125444 )
- Added Auto Arrow Recovery feature (SE+)
(http://www.uodemise.com/discussion/showthread.php?t=114807 )
2009-12-14 19:01:59 +00:00
daedalus
37043076e0
- Added Scrolls of Transcendence and Scrolls of Alacrity. Scrolls of Transcendence, togheter with 105 Powerscrolls, will spawn while doing champion spawns.
...
(http://www.uodemise.com/discussion/showthread.php?t=116067 )
- Rune Beetle Armor Corruption now works properly
(http://www.uodemise.com/discussion/showthread.php?t=123086 )
- the Animal Trainer now will say only "Your pet has been stabled" when you stable a pet (won't affect Pre-AoS)
(http://www.uodemise.com/discussion/showthread.php?t=123113 )
- Acid elementals now use the proper poison level, and are vulnerable to elemental slayers. When animated, they turn in wraith or banshee
(http://www.uodemise.com/discussion/showthread.php?t=125749 )
- You can't drop items on the same tile a mobile (PC or NPC) is
(http://www.uodemise.com/discussion/showthread.php?t=116540 )
- the Embrace Honor virtue ability now works as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=125722 )
- Woodland Belts now are dyable
(http://www.uodemise.com/discussion/showthread.php?t=128444 )
- You can combine folded cloth and bottle of liquor to make firebombs
(http://www.uodemise.com/discussion/showthread.php?t=125257 )
- SoS now are not anymore facet specific, as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=115477 )
2009-12-06 21:30:25 +00:00
daedalus
e519ff2497
more situations considered in the "monsters can walk on people" context
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=131 )
2009-11-24 18:21:49 +00:00
daedalus
30c7232a69
- Added support for ML mods, as well as quivers. More ML artifacts are added
...
(http://www.uodemise.com/discussion/showthread.php?t=116685 )
- Dog Form HPR rate is tweaked as per OSI
(http://www.uodemise.com/discussion/showthread.php?t=124422 )
- Hairstylist gump now works for elves
(http://www.uodemise.com/discussion/showthread.php?t=120199 )
- Bless buff icon now will report correct values
(http://www.uodemise.com/discussion/showthread.php?t=123760 )
- When stealthing, the step just before a stealth check won't let you lose the stealth status (you can use shadowjump)
(http://www.uodemise.com/discussion/showthread.php?t=121250 )
- You can open the blacksmith gump even if far from anvil and forge, but you still need to be near them to craft
(http://www.uodemise.com/discussion/showthread.php?t=122750 )
2009-11-23 11:20:29 +00:00
daedalus
aff5e22940
- Monsters will be able to walk through dead players
...
(http://www.runuo.com/bugs/index.php?cmd=view&id=131 )
2009-11-15 09:50:09 +00:00
mark
aa682987f5
double oops!
2009-10-04 08:54:39 +00:00
mark
115e74f44e
some ugly but necessary changes to support both pre and post 7.x clients
2009-10-04 08:19:19 +00:00
mark
68d742d262
2009-08-09 07:18:50 +00:00
mark
b95170c545
2009-08-09 02:20:57 +00:00
mark
d94dced436
2009-07-26 05:57:43 +00:00
mark
f2b9f04620
2009-07-05 04:03:37 +00:00
mark
03fc95bfb7
2009-06-29 12:29:09 +00:00
mark
2204d5fb86
2009-06-28 03:36:42 +00:00
mark
b2356de9b4
2009-05-24 06:13:10 +00:00
mark
4e6256b8cd
branch sync #2
2009-01-31 00:02:21 +00:00
mark
9c5abc3b0d
2008-05-29 03:57:42 +00:00
mark
f6fcf9b60a
playermobile new Account Account is rather useless, scriptcompiler flukes, etc
2007-09-15 21:17:08 +00:00
mark
1ef98f10ec
Partial Branch Sync
2007-08-27 08:49:15 +00:00
mark
4915268e43
fix packet throttling with handler overlay
2007-08-09 22:01:27 +00:00
asayre
2ad37d54aa
Lots of fixes, changes, rewrites of various things, including but not limited to:
...
Logging of staff crafting items,
Fixes for the OSI client changes
The potion stacking stuff
BaseWeapon fix, so that damage increase things don't multiply themselves.
admin gump fixes for Firewall
Various display tweaks for weight
SoS no longer spawn in Tokuno
Hiryu hues happified to OSI standards
staff now see alliance chat correctly
Play barkeeper text increased per OSI
Various other OSI skill requirement changes
Various unimplemented features of the SE moves
EventSink for when the client version is received from client.
Client validation moved out of the core.
Client version validation now has options to ignore/kick/warn/annoy. Automagically tries to detect current client.
Reverted the delayeddamagecontext back to OSI standards.
Can no longer use bags of sending in jail.
MagerySpell implemented. Now only Magery spells have a circle, and various other properties of 'em.
TransformationSpellHelper now implemented. Things moved around for this.
Spells now need a Timespan for the cast delay, instead of arbitrarily based on Circle. Circle doesn't make sense for non-Magery spells!
Alot of the spellweaving spells added to OSI standards.
2007-05-26 03:12:41 +00:00
asayre
235ce238cd
some stupidity fixes, some other stuffs
2006-09-02 23:58:47 +00:00
krrios
51345e02a0
Faction.ClearSkillLoss now returns true or false indicating if the player was actually under skill loss
...
Refactored some gump methods to account for the respective core changes
2006-08-27 20:39:11 +00:00
asayre
1a241e17f1
Addition of Racial Harvest bonuses, Elven nightsight, and rename of OreInfo.cs to ResourceInfo.cs
2006-06-29 04:24:26 +00:00
mark
e9b696064f
fix for dupe addition to recipes
2006-06-18 17:53:33 +00:00
mark
bf6f1dc812
playermobile.cs formatting issue
2006-06-18 17:38:43 +00:00
mark
47711d616e
2006-06-15 04:14:30 +00:00