* Adds `SerializationProperty` - This will generate the private variable for serialization. Also provides an option `useField` to specify your own. Example:
```cs
[SerializationProperty(0, useField: nameof(_resource)]
```
- [X] Caches DateTime.NowUtc on the game loop (not other threads)
- [X] Replaces all locations where it makes sense
- [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc)
Closes#261