Fixes an issue with DropReq where an old client was sending in 14 bytes, but the server was expecting 15 bytes.
To fix this we introduced a new packet handler, `ContainerGridPacketHandler` and changed the code to determine the length of the packet dynamically using `GetLength(NetState)`.
Also fixed throttling so dropped packets are properly skipped.
Adds a configuration file to specify protected accounts:
_Distribution/Configuration/server-access.json_
```json
{
"newPasswordOnReset": false,
"protectedAccounts": ["admin"]
}
```
Protected accounts are unbanned and reset to `AccessLevel.Owner` upon login.
The option `newPasswordOnReset` will create a new password for a protected account if it needs to be reset. The password is a random GUID and logged to the console.
_**Note:**_ If your player character was accidentally modified, simply make a new character to fix the old one.
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support
### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`