- [X] Fixes map issues at New Haven by turning off static diffs
- [X] Some code cleanup and reformatting of tile matrix, tile matrix patch, and tile data
- [X] Adds NetState.Flush for generating spawners so it doesn't feel like the server is frozen
- [X] Reverts NativeReader changes from a while back.
- [X] Adds more string reading for BufferReader.
Notes:
BufferReader is still `little endian` compared to `SpanReader` which is `big endian` (for packets). To that end, the RunUO deserialization `ReadString()` was made obsolete since it is ambiguous, and contains extra fields other than simply reading a string. Furthermore, we shouldn't be using UTF8 (for now) since it is slow.
- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets
### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.
Example:
```cs
public SpanOwner CreatePacket()
{
var writer = new SpanWriter(0x400);
// write some stuff
return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`
Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
- [X] Tightens TCP Server rejection/limiting
- [X] Relaxes receive task erroring so it doesn't spam on debug
- [X] Fixes off-by-one with number of netstates connected
- [X] Moves NetState start() to after it is attached to the Instances list.
Notes:
- In debug mode you may get socket exceptions related to the RecvTask or SendTask attempting to send/receive from a dead/broken socket. This can happen naturally in situations where the client is having trouble maintaining the connection, or abruptly disconnects.
- [X] Removes network pause/resume
- [X] Adds back packet profiler
- [X] Adds state machine to keep track and trace netstates
- [X] Changes NetState.Running back to using an interlock exchange
- [X] Adds preliminary packet throttling support
### Packet Throttling
- `[GetThrottle <packetId>` to get the delay in milliseconds for that packet
- `[SetThrottle <packetId> <delay>` to set the delay in milliseconds for that packet
The settings are saved to `Configuration/throttles.json`
- [X] Fixes a dangerous mobile/item deletion in display caches during deserialization. This is left over from RunUO.
Notes: I broke up the deletion here because I didn't want to have to clear the mobiles list and trim excess. It is easier to just build a list of objects to delete and give the display cache a new list.
Closes#470