* Makes EnsureDirectory properly work for relative and absolute paths
* Adds a `PathUtility.GetFullPath` which returns full paths for relative paths to `Core.BaseDirectory`. If the path is absolute, it will return as-is.
* Moves EnsureDirectory to `PathUtility`. So `ScriptsHandler.EnsureDirectory` and `AssemblyHandler.EnsureDirectory` are now `PathUtility.EnsureDirectory`
* Fixes crash guard so that it copies accounts properly.
* Changes world save and auto archive to use a random folder name inside of the temp folder.
* Adds `BeforeSerialized` for entities to handle cleanup.
* Adds `Created` and `LastSerialized` fields to all entities. While this is a big bloat, this will be necessary for identifying dangling references to other invalid entities.
* Changes formula for determining a valid reference to be _not null, not deleted, and reference's created date must be at or before the entities last serialized date_.
* Adds versioning to idx file and serializes `Created` and `LastSerialized`.
* Fixes Save Stats and also disables it by default.
## Adds Auto Archiving
Backups are archived once an hour, day, and month. Archives older than 60 days are pruned automatically.
_Note: Automatic pruning is off by default_
### Archive compression format
The following formats are supported:
* Zstd (The fastest with best compression ratio)
* GZip
* Zip
* None (Tar)
_Note: By default archives use [zstandard](http://facebook.github.io/zstd/) format.
The archive format can be changed in modernuo.json `autoArchive.compressionFormat`_
### Restoring world from archive
Move the archive to the Saves folder (tar.zst file). On startup the server will extract the file and restore the latest save. See pictures below.
### Manually extracting an archives
#### Windows
* Use the latest version of [7-zip w/ ZStandard](https://github.com/mcmilk/7-Zip-zstd/releases/latest)
1. Extract the `.tar.zst` file.
2. Extract the `.tar` file. (Yes you have to do it in two steps)
* On Windows 10 you can use the command line. `zstd.exe` is in the Assemblies folder after building ModernUO.
1. `tar --use-compress-program "Distribution\Assemblies\zstd.exe -d" -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`
#### Mac
* Install [Keka](https://www.keka.io)
1. Drop the .tar.zst onto the keka interface.
#### Linux
1. Install zstd from a package manager
2. Run `tar -I zstd -xvf "Archives\Hourly\archivefile.tar.zst" -C "path to where you want to extract it"`
### Other changes
* Changes Autosave to occur at the same time no matter when the server is booted.
* Adds `[SaveFrequency <delay> [warning]`command to set save frequency and warning frequency in-game.
* Adds support for time zones that are configurable. The system timezone can also be manually configured. Check `TimeZoneHandler.cs` for details.
<img width="257" alt="Screen Shot 2021-09-22 at 11 23 18 PM" src="https://user-images.githubusercontent.com/3953314/134464929-a5bf3cd8-2ef0-4476-a9ad-71d0816a19ac.png">
<img width="241" alt="Screen Shot 2021-09-22 at 11 23 39 PM" src="https://user-images.githubusercontent.com/3953314/134464945-5f6f96dc-3d1e-434d-8256-5c6b3705e786.png">
<img width="836" alt="Screen Shot 2021-09-22 at 11 34 39 PM" src="https://user-images.githubusercontent.com/3953314/134464957-625e57f2-ef47-4ca1-a0a7-cd40c9b6539c.png">
<img width="631" alt="Screen Shot 2021-09-22 at 11 34 50 PM" src="https://user-images.githubusercontent.com/3953314/134464969-b2d65c0d-f8f5-497a-a832-5d805e8e0b22.png">
* Removes FastMovementImpl since it isn't used and I am not convinced it is better.
* Moves some of the new movement logic from FastMovementImpl to MovementImpl
* Makes MovementImpl more readable
* Fixes tooltip for container furniture so it works. This doesn't work on ClassicUO.
* Fixes double click opening container furniture by double clicking the addon component.
* Fixes the context menu not showing up sometimes on the addon piece.
Note: You cannot drop anything into the addon component since it might be far away and it is not a real container. There is no easy fix for this without building an entire custom container class for addons or changing how items drag/drop entirely. Requires closing/opening container gumps as it switches from one component to another that shares the same content. Also requires sharing tooltips, invalidated properties, process delta changes, etc.
Not worth the effort.
<img width="444" alt="Screen_Shot_2021-09-12_at_4 27 28_PM" src="https://user-images.githubusercontent.com/3953314/133011752-c5b54cf2-2c7b-45c0-882d-0365ef62e686.png">
* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex`
* Replaces `RequiredRace` with `RequiredRaces` for items.
* Adds convenience flags for `RequiredRaces`
```cs
public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag
public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag
public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag
public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag
```
* Example usage on an item:
```cs
public override int RequiredRaces => Race.AllowHumanOrElves;
```
* Adds Wood and Stone armor material types
* Updates Woodland armor to Wood
* Adds proper messaging for race restrictions
* Adds gargoyle only for object properties
* Adds `CheckRace` functions for validating if a race or mobile can use the item:
```cs
bool CheckRace(Race race);
bool CheckRace(Mobile from, bool message = true);
```
* Removes BodyValue
* Removes BodyPicker gump
* Fixes setting Body and BodyMod in props gump
* Props will now look for an `implicit cast` in order to find a way to allow you to modify values with the props gump.
* Fixed `[self set body 0x190` so it works too.