ModernUO/Projects/UOContent/Assistants/AssistantProtocol.cs
Kamron Batman 6f444488a5
fix: Fixes crashing due to bad packet assumptions. (#1829)
### Summary
- Fixes various exploits that can crash the shard when the client misbehaves.
- Clients will now be disconnected if they send packets that are marked as out of game only (new flag), while they are in-game.


> [!Note]
> **Developer Note**
> Added an `OutOfGameOnly` which should be used to flag packets as only available out of the game.
> This is the opposite of, yet not the converse to `InGameOnly`.
2024-06-07 18:08:07 -07:00

28 lines
972 B
C#

using System.Buffers;
using System.Runtime.CompilerServices;
namespace Server.Network;
public static class AssistantProtocol
{
private static PacketHandler[] _handlers;
[CallPriority(10)]
public static void Configure()
{
_handlers = ProtocolExtensions<AssistantsProtocolInfo>.Register(new AssistantsProtocolInfo());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void Register(int cmd, bool ingame, delegate*<NetState, SpanReader, void> onReceive) =>
Register(cmd, ingame, false, onReceive);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void Register(int cmd, bool ingame, bool outgame, delegate*<NetState, SpanReader, void> onReceive) =>
_handlers[cmd] = new PacketHandler(cmd, onReceive, inGameOnly: ingame, outGameOnly: outgame);
private struct AssistantsProtocolInfo : IProtocolExtensionsInfo
{
public int PacketId => 0xF0;
}
}