## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using Server.Engines.PartySystem;
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namespace Server.ContextMenus
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{
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public class AddToPartyEntry : ContextMenuEntry
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{
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public AddToPartyEntry() : base(0197, 12)
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{
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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if (target is not Mobile targetMobile)
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{
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return;
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}
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var p = Party.Get(from);
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var mp = Party.Get(targetMobile);
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if (from == targetMobile)
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{
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from.SendLocalizedMessage(1005439); // You cannot add yourself to a party.
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}
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else if (p != null && p.Leader != from)
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{
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from.SendLocalizedMessage(1005453); // You may only add members to the party if you are the leader.
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}
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else if (p != null && p.Members.Count + p.Candidates.Count >= Party.Capacity)
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{
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from.SendLocalizedMessage(1008095); // You may only have 10 in your party (this includes candidates).
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}
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else if (!targetMobile.Player)
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{
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from.SendLocalizedMessage(1005444); // The creature ignores your offer.
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}
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else if (mp != null && mp == p)
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{
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from.SendLocalizedMessage(1005440); // This person is already in your party!
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}
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else if (mp != null)
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{
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from.SendLocalizedMessage(1005441); // This person is already in a party!
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}
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else
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{
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Party.Invite(from, targetMobile);
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}
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}
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}
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}
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