ModernUO/Projects/UOContent/Context Menus/EjectPlayer.cs
Kamron Batman f58117a877
fix: Moves ContextMenu out of core, streamlines code, fixes bugs (#1873)
## Summary
- Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created.
- Moves packet/context menu creation logic out of the core
- Fixes tame entry

## BREAKING CHANGE
> [!Important]
> **Developer Note**
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
> ```
> and similar functions changed to
> ```cs
> public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list)
> ```
2024-07-20 21:33:23 -07:00

28 lines
613 B
C#

using Server.Multis;
namespace Server.ContextMenus
{
public class EjectPlayerEntry : ContextMenuEntry
{
public EjectPlayerEntry() : base(6206, 12)
{
}
public override void OnClick(Mobile from, IEntity target)
{
if (target is not Mobile targetMobile)
{
return;
}
var house = BaseHouse.FindHouseAt(targetMobile);
if (!from.Alive || house.Deleted || !house.IsFriend(from))
{
return;
}
house.Kick(from, targetMobile);
}
}
}