## Summary - Removes allocation of a `List<ContextMenuEntry>` every time a context menu is created. - Moves packet/context menu creation logic out of the core - Fixes tame entry ## BREAKING CHANGE > [!Important] > **Developer Note** > ```cs > public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list) > ``` > and similar functions changed to > ```cs > public virtual void GetContextMenuEntries(Mobile from, ref PooledRefList<ContextMenuEntry> list) > ```
28 lines
613 B
C#
28 lines
613 B
C#
using Server.Multis;
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namespace Server.ContextMenus
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{
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public class EjectPlayerEntry : ContextMenuEntry
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{
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public EjectPlayerEntry() : base(6206, 12)
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{
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}
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public override void OnClick(Mobile from, IEntity target)
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{
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if (target is not Mobile targetMobile)
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{
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return;
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}
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var house = BaseHouse.FindHouseAt(targetMobile);
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if (!from.Alive || house.Deleted || !house.IsFriend(from))
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{
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return;
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}
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house.Kick(from, targetMobile);
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}
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}
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}
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