ModernUO/Projects/UOContent/Engines/Factions/Definitions/TownDefinition.cs
2020-08-27 18:30:38 -07:00

53 lines
1.6 KiB
C#

namespace Server.Factions
{
public class TownDefinition
{
public TownDefinition(
int sort, int sigilID, string region, string friendlyName, TextDefinition townName,
TextDefinition townStoneHeader, TextDefinition strongholdMonolithName, TextDefinition townMonolithName,
TextDefinition townStoneName, TextDefinition sigilName, TextDefinition corruptedSigilName, Point3D monolith,
Point3D townStone
)
{
Sort = sort;
SigilID = sigilID;
Region = region;
FriendlyName = friendlyName;
TownName = townName;
TownStoneHeader = townStoneHeader;
StrongholdMonolithName = strongholdMonolithName;
TownMonolithName = townMonolithName;
TownStoneName = townStoneName;
SigilName = sigilName;
CorruptedSigilName = corruptedSigilName;
Monolith = monolith;
TownStone = townStone;
}
public int Sort { get; }
public int SigilID { get; }
public string Region { get; }
public string FriendlyName { get; }
public TextDefinition TownName { get; }
public TextDefinition TownStoneHeader { get; }
public TextDefinition StrongholdMonolithName { get; }
public TextDefinition TownMonolithName { get; }
public TextDefinition TownStoneName { get; }
public TextDefinition SigilName { get; }
public TextDefinition CorruptedSigilName { get; }
public Point3D Monolith { get; }
public Point3D TownStone { get; }
}
}