### Summary - Codegens some ConPVP items - Codegens some faction items/mobs - Codegens questers
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Factions;
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[SerializationGenerator(0, false)]
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public partial class FactionSawTrap : BaseFactionTrap
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{
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[Constructible]
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public FactionSawTrap(Faction f = null, Mobile m = null) : base(f, m, 0x11AC)
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{
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}
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public override int LabelNumber => 1041047; // faction saw trap
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public override int AttackMessage => 1010544; // The blade cuts deep into your skin!
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public override int DisarmMessage => 1010540; // You carefully dismantle the saw mechanism and disable the trap.
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public override int EffectSound => 0x218;
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public override int MessageHue => 0x5A;
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public override AllowedPlacing AllowedPlacing => AllowedPlacing.ControlledFactionTown;
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public override void DoVisibleEffect()
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{
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Effects.SendLocationEffect(Location, Map, 0x11AD, 25);
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}
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public override void DoAttackEffect(Mobile m)
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{
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m.Damage(Utility.Dice(6, 10, 40), m);
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}
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}
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[SerializationGenerator(0, false)]
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public partial class FactionSawTrapDeed : BaseFactionTrapDeed
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{
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public FactionSawTrapDeed() : base(0x1107)
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{
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}
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public override Type TrapType => typeof(FactionSawTrap);
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public override int LabelNumber => 1044604; // faction saw trap deed
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}
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