ModernUO/Projects/UOContent/Engines/Quests/Regions/QuestNoEntryRegion.cs

61 lines
1.5 KiB
C#

using System;
using Server.Regions;
using Server.Mobiles;
namespace Server.Engines.Quests;
public class QuestNoEntryRegion : BaseRegion
{
public Type Quest { get; set; }
public Type MinObjective { get; set; }
public Type MaxObjective { get; set; }
public int Message { get; set; }
public QuestNoEntryRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area)
{
}
public QuestNoEntryRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area)
{
}
public override bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
if (!base.OnMoveInto (m, d, newLocation, oldLocation))
{
return false;
}
if (m.AccessLevel > AccessLevel.Player)
{
return true;
}
if (m is BaseCreature { Controlled: false, Summoned: false })
{
return true;
}
if (Quest == null)
{
return true;
}
if (m is PlayerMobile player && player.Quest != null && player.Quest.GetType() == Quest
&& (MinObjective == null || player.Quest.FindObjective(MinObjective) != null)
&& (MaxObjective == null || player.Quest.FindObjective(MaxObjective) == null))
{
return true;
}
if (Message != 0)
{
m.SendLocalizedMessage(Message);
}
return false;
}
}