> [!Important] > **Developer Note** > This code change will **completely move gumps out of the core** ### Summary - Adds `GetGumps()` convenience which exposes methods to Find/Close/Send multiple gumps. This helper is a performance improvement by eliminating the Dictionary<Player, List> lookup for gumps.
120 lines
5.1 KiB
C#
120 lines
5.1 KiB
C#
using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Guilds
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{
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public class CreateGuildGump : Gump
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{
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public override bool Singleton => true;
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public CreateGuildGump(PlayerMobile pm, string guildName = "Guild Name", string guildAbbrev = "") : base(10, 10)
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{
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pm.CloseGump<BaseGuildGump>();
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AddPage(0);
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AddBackground(0, 0, 500, 300, 0x2422);
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AddHtmlLocalized(25, 20, 450, 25, 1062939, 0x0, true); // <center>GUILD MENU</center>
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// As you are not a member of any guild, you can create your own by providing a unique guild name and paying the standard guild registration fee.
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AddHtmlLocalized(25, 60, 450, 60, 1062940, 0x0);
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AddHtmlLocalized(25, 135, 120, 25, 1062941, 0x0); // Registration Fee:
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AddLabel(155, 135, 0x481, Guild.RegistrationFee.ToString());
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AddHtmlLocalized(25, 165, 120, 25, 1011140, 0x0); // Enter Guild Name:
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AddBackground(155, 160, 320, 26, 0xBB8);
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AddTextEntry(160, 163, 315, 21, 0x481, 5, guildName);
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AddHtmlLocalized(25, 191, 120, 26, 1063035, 0x0); // Abbreviation:
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AddBackground(155, 186, 320, 26, 0xBB8);
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AddTextEntry(160, 189, 315, 21, 0x481, 6, guildAbbrev);
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AddButton(415, 217, 0xF7, 0xF8, 1);
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AddButton(345, 217, 0xF2, 0xF1, 0);
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if (pm.AcceptGuildInvites)
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{
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AddButton(20, 260, 0xD2, 0xD3, 2);
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}
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else
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{
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AddButton(20, 260, 0xD3, 0xD2, 2);
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}
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AddHtmlLocalized(45, 260, 200, 30, 1062943, 0x0); // <i>Ignore Guild Invites</i>
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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if (sender.Mobile is not PlayerMobile { Guild: null } pm)
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{
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return; // Sanity
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}
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switch (info.ButtonID)
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{
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case 1:
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{
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var guildName = (info.GetTextEntry(5) ?? "").FixHtml();
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var guildAbbrev = (info.GetTextEntry(6) ?? "").FixHtml();
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if (guildName.Length <= 0)
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{
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pm.SendLocalizedMessage(1070884); // Guild name cannot be blank.
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}
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else if (guildAbbrev.Length <= 0)
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{
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pm.SendLocalizedMessage(1070885); // You must provide a guild abbreviation.
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}
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else if (guildName.Length > Guild.NameLimit)
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{
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// A guild name cannot be more than ~1_val~ characters in length.
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pm.SendLocalizedMessage(1063036, Guild.NameLimit.ToString());
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}
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else if (guildAbbrev.Length > Guild.AbbrevLimit)
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{
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// An abbreviation cannot exceed ~1_val~ characters in length.
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pm.SendLocalizedMessage(1063037, Guild.AbbrevLimit.ToString());
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}
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else if (BaseGuild.FindByAbbrev(guildAbbrev) != null || !BaseGuildGump.CheckProfanity(guildAbbrev))
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{
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pm.SendLocalizedMessage(501153); // That abbreviation is not available.
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}
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else if (BaseGuild.FindByName(guildName) != null || !BaseGuildGump.CheckProfanity(guildName))
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{
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pm.SendLocalizedMessage(1063000); // That guild name is not available.
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}
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else if (!Banker.Withdraw(pm, Guild.RegistrationFee))
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{
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// You do not possess the ~1_val~ gold piece fee required to create a guild.
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pm.SendLocalizedMessage(1063001, Guild.RegistrationFee.ToString());
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}
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else
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{
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// ~1_AMOUNT~ gold has been withdrawn from your bank box.
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pm.SendLocalizedMessage(1060398, Guild.RegistrationFee.ToString());
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pm.SendLocalizedMessage(1063238); // Your new guild has been founded.
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pm.Guild = new Guild(pm, guildName, guildAbbrev);
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}
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break;
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}
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case 2:
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{
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pm.AcceptGuildInvites = !pm.AcceptGuildInvites;
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if (pm.AcceptGuildInvites)
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{
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pm.SendLocalizedMessage(1070699); // You are now accepting guild invitations.
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}
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else
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{
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pm.SendLocalizedMessage(1070698); // You are now ignoring guild invitations.
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}
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break;
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}
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}
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}
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}
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}
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