ModernUO/Projects/UOContent/Items/Construction/Doors/SecretDoors.cs

93 lines
1.8 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class SecretStoneDoor1 : BaseDoor
{
[Constructible]
public SecretStoneDoor1(DoorFacing facing) : base(
0xE8 + 2 * (int)facing,
0xE9 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
}
[SerializationGenerator(0, false)]
public partial class SecretDungeonDoor : BaseDoor
{
[Constructible]
public SecretDungeonDoor(DoorFacing facing) : base(
0x314 + 2 * (int)facing,
0x315 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
}
[SerializationGenerator(0, false)]
public partial class SecretStoneDoor2 : BaseDoor
{
[Constructible]
public SecretStoneDoor2(DoorFacing facing) : base(
0x324 + 2 * (int)facing,
0x325 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
}
[SerializationGenerator(0, false)]
public partial class SecretWoodenDoor : BaseDoor
{
[Constructible]
public SecretWoodenDoor(DoorFacing facing) : base(
0x334 + 2 * (int)facing,
0x335 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
}
[SerializationGenerator(0, false)]
public partial class SecretLightWoodDoor : BaseDoor
{
[Constructible]
public SecretLightWoodDoor(DoorFacing facing) : base(
0x344 + 2 * (int)facing,
0x345 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
}
[SerializationGenerator(0, false)]
public partial class SecretStoneDoor3 : BaseDoor
{
[Constructible]
public SecretStoneDoor3(DoorFacing facing) : base(
0x354 + 2 * (int)facing,
0x355 + 2 * (int)facing,
0xED,
0xF4,
GetOffset(facing)
)
{
}
}