93 lines
1.8 KiB
C#
93 lines
1.8 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class SecretStoneDoor1 : BaseDoor
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{
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[Constructible]
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public SecretStoneDoor1(DoorFacing facing) : base(
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0xE8 + 2 * (int)facing,
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0xE9 + 2 * (int)facing,
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0xED,
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0xF4,
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GetOffset(facing)
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)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SecretDungeonDoor : BaseDoor
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{
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[Constructible]
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public SecretDungeonDoor(DoorFacing facing) : base(
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0x314 + 2 * (int)facing,
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0x315 + 2 * (int)facing,
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0xED,
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0xF4,
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GetOffset(facing)
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)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SecretStoneDoor2 : BaseDoor
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{
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[Constructible]
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public SecretStoneDoor2(DoorFacing facing) : base(
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0x324 + 2 * (int)facing,
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0x325 + 2 * (int)facing,
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0xED,
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0xF4,
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GetOffset(facing)
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)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SecretWoodenDoor : BaseDoor
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{
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[Constructible]
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public SecretWoodenDoor(DoorFacing facing) : base(
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0x334 + 2 * (int)facing,
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0x335 + 2 * (int)facing,
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0xED,
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0xF4,
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GetOffset(facing)
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)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SecretLightWoodDoor : BaseDoor
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{
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[Constructible]
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public SecretLightWoodDoor(DoorFacing facing) : base(
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0x344 + 2 * (int)facing,
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0x345 + 2 * (int)facing,
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0xED,
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0xF4,
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GetOffset(facing)
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)
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{
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SecretStoneDoor3 : BaseDoor
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{
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[Constructible]
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public SecretStoneDoor3(DoorFacing facing) : base(
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0x354 + 2 * (int)facing,
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0x355 + 2 * (int)facing,
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0xED,
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0xF4,
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GetOffset(facing)
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)
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{
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}
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}
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