ModernUO/Projects/UOContent/Items/Construction/Floors/Floors.cs
2023-09-29 23:28:51 -07:00

216 lines
4 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public abstract partial class BaseFloor : Item
{
public BaseFloor(int itemID, int count) : base(Utility.Random(itemID, count)) => Movable = false;
}
[SerializationGenerator(0, false)]
public partial class StonePaversLight : BaseFloor
{
[Constructible]
public StonePaversLight() : base(0x519, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class StonePaversMedium : BaseFloor
{
[Constructible]
public StonePaversMedium() : base(0x51D, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class StonePaversDark : BaseFloor
{
[Constructible]
public StonePaversDark() : base(0x521, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class GreyFlagstones : BaseFloor
{
[Constructible]
public GreyFlagstones() : base(0x4FC, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class SandFlagstones : BaseFloor
{
[Constructible]
public SandFlagstones() : base(0x500, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class MarbleFloor : BaseFloor
{
[Constructible]
public MarbleFloor() : base(0x50D, 2)
{
}
}
[SerializationGenerator(0, false)]
public partial class GreenMarbleFloor : BaseFloor
{
[Constructible]
public GreenMarbleFloor() : base(0x50F, 2)
{
}
}
[SerializationGenerator(0, false)]
public partial class GreyMarbleFloor : BaseFloor
{
[Constructible]
public GreyMarbleFloor() : base(0x511, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class CobblestonesFloor : BaseFloor
{
[Constructible]
public CobblestonesFloor() : base(0x515, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class SandstoneFloorN : BaseFloor
{
[Constructible]
public SandstoneFloorN() : base(0x525, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class SandstoneFloorW : BaseFloor
{
[Constructible]
public SandstoneFloorW() : base(0x529, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class DarkSandstoneFloorN : BaseFloor
{
[Constructible]
public DarkSandstoneFloorN() : base(0x52F, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class DarkSandstoneFloorW : BaseFloor
{
[Constructible]
public DarkSandstoneFloorW() : base(0x533, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class BricksFloor1 : BaseFloor
{
[Constructible]
public BricksFloor1() : base(0x4E2, 8)
{
}
}
[SerializationGenerator(0, false)]
public partial class BricksFloor2 : BaseFloor
{
[Constructible]
public BricksFloor2() : base(0x537, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class CaveFloorCenter : BaseFloor
{
[Constructible]
public CaveFloorCenter() : base(0x53B, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class CaveFloorSouth : BaseFloor
{
[Constructible]
public CaveFloorSouth() : base(0x541, 3)
{
}
}
[SerializationGenerator(0, false)]
public partial class CaveFloorEast : BaseFloor
{
[Constructible]
public CaveFloorEast() : base(0x544, 3)
{
}
}
[SerializationGenerator(0, false)]
public partial class CaveFloorWest : BaseFloor
{
[Constructible]
public CaveFloorWest() : base(0x54A, 3)
{
}
}
[SerializationGenerator(0, false)]
public partial class CaveFloorNorth : BaseFloor
{
[Constructible]
public CaveFloorNorth() : base(0x54D, 3)
{
}
}
[SerializationGenerator(0, false)]
public partial class MarblePavers : BaseFloor
{
[Constructible]
public MarblePavers() : base(0x495, 4)
{
}
}
[SerializationGenerator(0, false)]
public partial class BlueSlateFloorCenter : BaseFloor
{
[Constructible]
public BlueSlateFloorCenter() : base(0x49B, 1)
{
}
}
[SerializationGenerator(0, false)]
public partial class GreySlateFloor : BaseFloor
{
[Constructible]
public GreySlateFloor() : base(0x49C, 1)
{
}
}