ModernUO/Projects/UOContent/Items/Deeds/ClothingBlessDeed.cs
Kamron Batman 54d728a322
fix: Updates serialization to use v2.0 (#998)
- [X] Deletes serialization annotations
- [X] Updates to ModernUO.Serialization.Annotations nuget
- [X] Updates serializer to v2.0
- [X] Changes all `Serializable()` to `SerializationGenerator()`
- [X] Updates to schema generator v2.0
2022-04-17 08:02:15 -07:00

81 lines
2.7 KiB
C#

using ModernUO.Serialization;
using Server.Targeting;
namespace Server.Items;
public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class)
{
private readonly ClothingBlessDeed m_Deed;
public ClothingBlessTarget(ClothingBlessDeed deed) : base(1, false, TargetFlags.None) => m_Deed = deed;
protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature
{
if (m_Deed.Deleted || m_Deed.RootParent != from)
{
return;
}
if (target is BaseClothing item)
{
if ((item as IArcaneEquip)?.IsArcane == true)
{
from.SendLocalizedMessage(1005019); // This bless deed is for Clothes only.
return;
}
// Check if its already newbied (blessed)
if (item.LootType == LootType.Blessed || item.BlessedFor == from || Mobile.InsuranceEnabled && item.Insured)
{
from.SendLocalizedMessage(1045113); // That item is already blessed
}
else if (item.LootType != LootType.Regular)
{
from.SendLocalizedMessage(1045114); // You can not bless that item
}
else if (!item.CanBeBlessed || item.RootParent != from)
{
from.SendLocalizedMessage(500509); // You cannot bless that object
}
else
{
item.LootType = LootType.Blessed;
from.SendLocalizedMessage(1010026); // You bless the item....
m_Deed.Delete(); // Delete the bless deed
}
}
else
{
from.SendLocalizedMessage(500509); // You cannot bless that object
}
}
}
[SerializationGenerator(0, false)]
public partial class ClothingBlessDeed : Item // Create the item class which is derived from the base item class
{
[Constructible]
public ClothingBlessDeed() : base(0x14F0)
{
Weight = 1.0;
LootType = LootType.Blessed;
}
public override string DefaultName => "a clothing bless deed";
public override bool DisplayLootType => false;
public override void OnDoubleClick(Mobile from) // Override double click of the deed to call our target
{
if (!IsChildOf(from.Backpack)) // Make sure its in their pack
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else
{
from.SendLocalizedMessage(1005018); // What would you like to bless? (Clothes Only)
from.Target = new ClothingBlessTarget(this); // Call our target
}
}
}