- [X] Deletes serialization annotations - [X] Updates to ModernUO.Serialization.Annotations nuget - [X] Updates serializer to v2.0 - [X] Changes all `Serializable()` to `SerializationGenerator()` - [X] Updates to schema generator v2.0
81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
using ModernUO.Serialization;
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using Server.Targeting;
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namespace Server.Items;
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public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class)
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{
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private readonly ClothingBlessDeed m_Deed;
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public ClothingBlessTarget(ClothingBlessDeed deed) : base(1, false, TargetFlags.None) => m_Deed = deed;
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protected override void OnTarget(Mobile from, object target) // Override the protected OnTarget() for our feature
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{
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if (m_Deed.Deleted || m_Deed.RootParent != from)
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{
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return;
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}
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if (target is BaseClothing item)
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{
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if ((item as IArcaneEquip)?.IsArcane == true)
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{
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from.SendLocalizedMessage(1005019); // This bless deed is for Clothes only.
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return;
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}
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// Check if its already newbied (blessed)
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if (item.LootType == LootType.Blessed || item.BlessedFor == from || Mobile.InsuranceEnabled && item.Insured)
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{
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from.SendLocalizedMessage(1045113); // That item is already blessed
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}
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else if (item.LootType != LootType.Regular)
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{
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from.SendLocalizedMessage(1045114); // You can not bless that item
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}
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else if (!item.CanBeBlessed || item.RootParent != from)
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{
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from.SendLocalizedMessage(500509); // You cannot bless that object
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}
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else
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{
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item.LootType = LootType.Blessed;
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from.SendLocalizedMessage(1010026); // You bless the item....
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m_Deed.Delete(); // Delete the bless deed
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}
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}
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else
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{
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from.SendLocalizedMessage(500509); // You cannot bless that object
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}
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}
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}
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[SerializationGenerator(0, false)]
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public partial class ClothingBlessDeed : Item // Create the item class which is derived from the base item class
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{
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[Constructible]
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public ClothingBlessDeed() : base(0x14F0)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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}
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public override string DefaultName => "a clothing bless deed";
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public override bool DisplayLootType => false;
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public override void OnDoubleClick(Mobile from) // Override double click of the deed to call our target
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{
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if (!IsChildOf(from.Backpack)) // Make sure its in their pack
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendLocalizedMessage(1005018); // What would you like to bless? (Clothes Only)
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from.Target = new ClothingBlessTarget(this); // Call our target
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}
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}
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}
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