ModernUO/Projects/UOContent/Items/Games/Dices.cs

38 lines
879 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Dices : Item, ITelekinesisable
{
[Constructible]
public Dices() : base(0xFA7) => Weight = 1.0;
public void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
Roll(from);
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
return;
}
Roll(from);
}
public void Roll(Mobile from)
{
PublicOverheadMessage(
MessageType.Regular,
0,
false,
$"*{from.Name} rolls {Utility.Random(1, 6)}, {Utility.Random(1, 6)}*"
);
}
}