ModernUO/Projects/UOContent/Items/Games/Mahjong/MahjongDices.cs
2022-06-16 10:19:49 -07:00

37 lines
909 B
C#

using ModernUO.Serialization;
namespace Server.Engines.Mahjong;
[SerializationGenerator(0, false)]
public partial class MahjongDices
{
[DirtyTrackingEntity]
private readonly MahjongGame _game;
[SerializableField(0, setter: "private")]
private int _first;
[SerializableField(1, setter: "private")]
private int _second;
public MahjongDices(MahjongGame game)
{
_game = game;
_first = Utility.Random(1, 6);
_second = Utility.Random(1, 6);
}
public void RollDices(Mobile from)
{
_first = Utility.Random(1, 6);
_second = Utility.Random(1, 6);
_game.Players.SendGeneralPacket(true, true);
if (from != null)
{
// ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
_game.Players.SendLocalizedMessage(1062695, $"{from.Name}\t{_first}\t{_second}");
}
}
}