ModernUO/Projects/UOContent/Items/Games/Mahjong/MahjongPieceDim.cs
2022-06-16 10:19:49 -07:00

49 lines
1.2 KiB
C#

namespace Server.Engines.Mahjong;
public struct MahjongPieceDim
{
public Point2D Position { get; }
public int Width { get; }
public int Height { get; }
public MahjongPieceDim(Point2D position, int width, int height)
{
Position = position;
Width = width;
Height = height;
}
public bool IsValid() =>
Position.X >= 0 && Position.Y >= 0 && Position.X + Width <= 670 && Position.Y + Height <= 670;
public bool IsOverlapping(MahjongPieceDim dim) =>
Position.X < dim.Position.X + dim.Width && Position.Y < dim.Position.Y + dim.Height &&
Position.X + Width > dim.Position.X && Position.Y + Height > dim.Position.Y;
public int GetHandArea()
{
if (Position.X + Width > 150 && Position.X < 520 && Position.Y < 35)
{
return 0;
}
if (Position.X + Width > 635 && Position.Y + Height > 150 && Position.Y < 520)
{
return 1;
}
if (Position.X + Width > 150 && Position.X < 520 && Position.Y + Height > 635)
{
return 2;
}
if (Position.X < 35 && Position.Y + Height > 150 && Position.Y < 520)
{
return 3;
}
return -1;
}
}