ModernUO/Projects/UOContent/Items/Lights/RedHangingLantern.cs

37 lines
836 B
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
[Flippable]
[SerializationGenerator(0, false)]
public partial class RedHangingLantern : BaseLight
{
[Constructible]
public RedHangingLantern() : base(0x24C2)
{
Movable = true;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle300;
Weight = 3.0;
}
public override int LitItemID => ItemID == 0x24C2 ? 0x24C1 : 0x24C3;
public override int UnlitItemID => ItemID == 0x24C1 ? 0x24C2 : 0x24C4;
public void Flip()
{
Light = LightType.Circle300;
ItemID = ItemID switch
{
0x24C2 => 0x24C4,
0x24C1 => 0x24C3,
0x24C4 => 0x24C2,
0x24C3 => 0x24C1,
_ => ItemID
};
}
}