42 lines
963 B
C#
42 lines
963 B
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items;
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[Flippable]
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[SerializationGenerator(0, false)]
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public partial class WallTorch : BaseLight
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{
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[Constructible]
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public WallTorch() : base(0xA05)
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{
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Movable = false;
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Duration = TimeSpan.Zero; // Never burnt out
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Burning = false;
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Light = LightType.WestBig;
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Weight = 3.0;
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}
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public override int LitItemID => ItemID == 0xA05 ? 0xA07 : 0xA0C;
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public override int UnlitItemID => ItemID == 0xA07 ? 0xA05 : 0xA0A;
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public void Flip()
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{
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Light = Light switch
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{
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LightType.WestBig => LightType.NorthBig,
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LightType.NorthBig => LightType.WestBig,
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_ => Light
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};
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ItemID = ItemID switch
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{
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0xA05 => 0xA0A,
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0xA07 => 0xA0C,
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0xA0A => 0xA05,
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0xA0C => 0xA07,
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_ => ItemID
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};
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}
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}
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