ModernUO/Projects/UOContent/Items/Lights/WallTorch.cs

42 lines
963 B
C#

using System;
using ModernUO.Serialization;
namespace Server.Items;
[Flippable]
[SerializationGenerator(0, false)]
public partial class WallTorch : BaseLight
{
[Constructible]
public WallTorch() : base(0xA05)
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.WestBig;
Weight = 3.0;
}
public override int LitItemID => ItemID == 0xA05 ? 0xA07 : 0xA0C;
public override int UnlitItemID => ItemID == 0xA07 ? 0xA05 : 0xA0A;
public void Flip()
{
Light = Light switch
{
LightType.WestBig => LightType.NorthBig,
LightType.NorthBig => LightType.WestBig,
_ => Light
};
ItemID = ItemID switch
{
0xA05 => 0xA0A,
0xA07 => 0xA0C,
0xA0A => 0xA05,
0xA0C => 0xA07,
_ => ItemID
};
}
}