35 lines
896 B
C#
35 lines
896 B
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class PixieSwatter : Scepter
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{
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[Constructible]
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public PixieSwatter()
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{
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Hue = 0x8A;
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WeaponAttributes.HitPoisonArea = 75;
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Attributes.WeaponSpeed = 30;
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WeaponAttributes.UseBestSkill = 1;
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WeaponAttributes.ResistFireBonus = 12;
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WeaponAttributes.ResistEnergyBonus = 12;
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Slayer = SlayerName.Fey;
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}
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public override int LabelNumber => 1070854; // Pixie Swatter
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void GetDamageTypes(
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Mobile wielder, out int phys, out int fire, out int cold, out int pois,
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out int nrgy, out int chaos, out int direct
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)
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{
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fire = 100;
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cold = pois = phys = nrgy = chaos = direct = 0;
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}
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}
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