209 lines
4.2 KiB
C#
209 lines
4.2 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class Rope : Item
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{
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[Constructible]
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public Rope(int amount = 1) : base(0x14F8)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class IronWire : Item
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{
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[Constructible]
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public IronWire(int amount = 1) : base(0x1876)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class SilverWire : Item
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{
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[Constructible]
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public SilverWire(int amount = 1) : base(0x1877)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class GoldWire : Item
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{
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[Constructible]
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public GoldWire(int amount = 1) : base(0x1878)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class CopperWire : Item
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{
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[Constructible]
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public CopperWire(int amount = 1) : base(0x1879)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class WhiteDriedFlowers : Item
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{
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[Constructible]
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public WhiteDriedFlowers(int amount = 1) : base(0xC3C)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class GreenDriedFlowers : Item
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{
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[Constructible]
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public GreenDriedFlowers(int amount = 1) : base(0xC3E)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DriedOnions : Item
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{
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[Constructible]
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public DriedOnions(int amount = 1) : base(0xC40)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class DriedHerbs : Item
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{
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[Constructible]
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public DriedHerbs(int amount = 1) : base(0xC42)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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}
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[SerializationGenerator(0, false)]
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public partial class HorseShoes : Item
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{
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[Constructible]
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public HorseShoes() : base(0xFB6) => Weight = 3.0;
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}
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[SerializationGenerator(0, false)]
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public partial class ForgedMetal : Item
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{
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[Constructible]
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public ForgedMetal() : base(0xFB8) => Weight = 5.0;
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}
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[SerializationGenerator(0, false)]
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public partial class Whip : Item
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{
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[Constructible]
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public Whip() : base(0x166E) => Weight = 1.0;
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}
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[SerializationGenerator(0, false)]
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public partial class PaintsAndBrush : Item
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{
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[Constructible]
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public PaintsAndBrush() : base(0xFC1) => Weight = 1.0;
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}
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[SerializationGenerator(0, false)]
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public partial class PenAndInk : Item
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{
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[Constructible]
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public PenAndInk() : base(0xFBF) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class ChiselsNorth : Item
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{
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[Constructible]
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public ChiselsNorth() : base(0x1026) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class ChiselsWest : Item
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{
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[Constructible]
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public ChiselsWest() : base(0x1027) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class DirtyPan : Item
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{
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[Constructible]
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public DirtyPan() : base(0x9E8) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class DirtySmallRoundPot : Item
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{
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[Constructible]
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public DirtySmallRoundPot() : base(0x9E7) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class DirtyPot : Item
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{
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[Constructible]
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public DirtyPot() : base(0x9E6) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class DirtyRoundPot : Item
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{
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[Constructible]
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public DirtyRoundPot() : base(0x9DF) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class DirtyFrypan : Item
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{
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[Constructible]
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public DirtyFrypan() : base(0x9DE) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class DirtySmallPot : Item
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{
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[Constructible]
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public DirtySmallPot() : base(0x9DD) => Weight = 1.0;
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}
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[SerializationGenerator(0)]
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public partial class DirtyKettle : Item
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{
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[Constructible]
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public DirtyKettle() : base(0x9DC) => Weight = 1.0;
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}
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