ModernUO/Projects/UOContent/Items/Resources/MiscMLResources.cs
2022-11-23 13:45:32 -08:00

385 lines
8.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class Blight : Item
{
[Constructible]
public Blight(int amount = 1) : base(0x3183)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class LuminescentFungi : Item
{
[Constructible]
public LuminescentFungi(int amount = 1) : base(0x3191)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class CapturedEssence : Item
{
[Constructible]
public CapturedEssence(int amount = 1) : base(0x318E)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class EyeOfTheTravesty : Item
{
[Constructible]
public EyeOfTheTravesty(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EyeOfTheTravesty(int amount = 1) : base(0x318D)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Corruption : Item
{
[Constructible]
public Corruption(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Corruption(int amount = 1) : base(0x3184)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DreadHornMane : Item
{
[Constructible]
public DreadHornMane(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DreadHornMane(int amount = 1) : base(0x318A)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class ParasiticPlant : Item
{
[Constructible]
public ParasiticPlant(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public ParasiticPlant(int amount = 1) : base(0x3190)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Muculent : Item
{
[Constructible]
public Muculent(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Muculent(int amount = 1) : base(0x3188)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DiseasedBark : Item
{
[Constructible]
public DiseasedBark(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DiseasedBark(int amount = 1) : base(0x318B)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BarkFragment : Item
{
[Constructible]
public BarkFragment(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BarkFragment(int amount = 1) : base(0x318F)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class GrizzledBones : Item
{
[Constructible]
public GrizzledBones(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public GrizzledBones(int amount = 1) : base(0x318C)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class LardOfParoxysmus : Item
{
[Constructible]
public LardOfParoxysmus(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public LardOfParoxysmus(int amount = 1) : base(0x3189)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class PerfectEmerald : Item
{
[Constructible]
public PerfectEmerald(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public PerfectEmerald(int amount = 1) : base(0x3194)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class DarkSapphire : Item
{
[Constructible]
public DarkSapphire(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public DarkSapphire(int amount = 1) : base(0x3192)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Turquoise : Item
{
[Constructible]
public Turquoise(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Turquoise(int amount = 1) : base(0x3193)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class EcruCitrine : Item
{
[Constructible]
public EcruCitrine(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public EcruCitrine(int amount = 1) : base(0x3195)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class WhitePearl : Item
{
[Constructible]
public WhitePearl(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public WhitePearl(int amount = 1) : base(0x3196)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class FireRuby : Item
{
[Constructible]
public FireRuby(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public FireRuby(int amount = 1) : base(0x3197)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BlueDiamond : Item
{
[Constructible]
public BlueDiamond(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BlueDiamond(int amount = 1) : base(0x3198)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class BrilliantAmber : Item
{
[Constructible]
public BrilliantAmber(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public BrilliantAmber(int amount = 1) : base(0x3199)
{
Stackable = true;
Amount = amount;
}
}
[SerializationGenerator(0, false)]
public partial class Scourge : Item
{
[Constructible]
public Scourge(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Scourge(int amount = 1) : base(0x3185)
{
Stackable = true;
Amount = amount;
Hue = 150;
}
}
[SerializationGenerator(0, false)]
public partial class Putrefication : Item
{
[Constructible]
public Putrefication(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Putrefication(int amount = 1) : base(0x3186)
{
Stackable = true;
Amount = amount;
Hue = 883;
}
}
[SerializationGenerator(0, false)]
public partial class Taint : Item
{
[Constructible]
public Taint(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public Taint(int amount = 1) : base(0x3187)
{
Stackable = true;
Amount = amount;
Hue = 731;
}
}
[SerializationGenerator(0, false)]
[Flippable(0x315A, 0x315B)]
public partial class PristineDreadHorn : Item
{
[Constructible]
public PristineDreadHorn() : base(0x315A)
{
}
}
[SerializationGenerator(0, false)]
public partial class SwitchItem : Item
{
[Constructible]
public SwitchItem(int amountFrom, int amountTo) : this(Utility.RandomMinMax(amountFrom, amountTo))
{
}
[Constructible]
public SwitchItem(int amount = 1) : base(0x2F5F)
{
Stackable = true;
Amount = amount;
}
}