ModernUO/Projects/UOContent/Items/Skill Items/Tools/RunicHammer.cs
2023-02-25 13:54:05 -08:00

68 lines
1.6 KiB
C#

using ModernUO.Serialization;
using Server.Engines.Craft;
namespace Server.Items;
[Flippable(0x13E4, 0x13E3)]
[SerializationGenerator(0, false)]
public partial class RunicHammer : BaseRunicTool
{
[Constructible]
public RunicHammer(CraftResource resource) : base(resource, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
[Constructible]
public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber
{
get
{
var index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
{
return 1049019 + index;
}
return 1045128; // runic smithy hammer
}
}
public override void AddNameProperties(IPropertyList list)
{
base.AddNameProperties(list);
var index = CraftResources.GetIndex(Resource);
if (index >= 1 && index <= 8)
{
return;
}
if (!CraftResources.IsStandard(Resource))
{
var num = CraftResources.GetLocalizationNumber(Resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(Resource));
}
}
}
}