ModernUO/Projects/UOContent/Mobiles/Abilities/DeathExplosion.cs

38 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
namespace Server.Mobiles;
public class DeathExplosion : AreaEffectMonsterAbility
{
private static HashSet<Mobile> _exploding = new();
public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.Death;
public override MonsterAbilityType AbilityType => MonsterAbilityType.DeathExplosion;
public override double ChanceToTrigger => 1.0;
public override TimeSpan MinTriggerCooldown => TimeSpan.Zero;
public override TimeSpan MaxTriggerCooldown => TimeSpan.Zero;
public override bool CanTrigger(BaseCreature source, MonsterAbilityTrigger trigger) => true;
public override void Trigger(MonsterAbilityTrigger trigger, BaseCreature source, Mobile target)
{
_exploding.Add(source);
source.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
source.PlaySound(0x307);
base.Trigger(trigger, source, target);
_exploding.Remove(source);
}
protected override bool CanEffectTarget(BaseCreature source, Mobile defender) =>
!_exploding.Contains(defender) && base.CanEffectTarget(source, defender);
protected override void DoEffectTarget(BaseCreature source, Mobile defender)
{
source.DoHarmful(defender);
// TODO: Is the damage type correct?
AOS.Damage(defender, source, defender.HitsMax / 5, true, 50, 50, 0, 0, 0);
}
}