23 lines
985 B
C#
23 lines
985 B
C#
namespace Server.Mobiles;
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public class PoisonGasCounter : MonsterAbilitySingleTarget
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{
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public override MonsterAbilityType AbilityType => MonsterAbilityType.Poison;
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public override MonsterAbilityTrigger AbilityTrigger => MonsterAbilityTrigger.TakeDamage;
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public override double ChanceToTrigger => 0.05;
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public virtual int AttackRange => 1;
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protected override bool CanEffectTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender) =>
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source.InRange(defender, AttackRange) && defender is not BaseCreature { BardProvoked: true };
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protected override void OnTarget(MonsterAbilityTrigger trigger, BaseCreature source, Mobile defender)
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{
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source.Animate(10, 4, 1, true, false, 0);
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source.DoHarmful(defender);
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AOS.Damage(defender, source, 50, 100, 0, 0, 0, 0, 0);
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defender.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
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defender.ApplyPoison(source, Poison.Deadly);
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}
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}
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