ModernUO/Projects/UOContent/Mobiles/Animals/Birds/Phoenix.cs

58 lines
1.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Phoenix : BaseCreature
{
[Constructible]
public Phoenix() : base(AIType.AI_Mage, FightMode.Aggressor)
{
Body = 5;
Hue = 0x674;
BaseSoundID = 0x8F;
SetStr(504, 700);
SetDex(202, 300);
SetInt(504, 700);
SetHits(340, 383);
SetDamage(25);
SetDamageType(ResistanceType.Physical, 50);
SetDamageType(ResistanceType.Fire, 50);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 40, 50);
SetSkill(SkillName.EvalInt, 90.2, 100.0);
SetSkill(SkillName.Magery, 90.2, 100.0);
SetSkill(SkillName.Meditation, 75.1, 100.0);
SetSkill(SkillName.MagicResist, 86.0, 135.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = 0;
VirtualArmor = 60;
}
public override string CorpseName => "a phoenix corpse";
public override string DefaultName => "a phoenix";
public override int Meat => 1;
public override MeatType MeatType => MeatType.Bird;
public override int Feathers => 36;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
}
}