ModernUO/Projects/UOContent/Mobiles/Animals/Felines/SnowLeopard.cs

54 lines
1.6 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.Snowleopard")]
[SerializationGenerator(0, false)]
public partial class SnowLeopard : BaseCreature
{
[Constructible]
public SnowLeopard() : base(AIType.AI_Animal, FightMode.Aggressor)
{
Body = Utility.RandomList(64, 65);
BaseSoundID = 0x73;
SetStr(56, 80);
SetDex(66, 85);
SetInt(26, 50);
SetHits(34, 48);
SetMana(0);
SetDamage(3, 9);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 25);
SetResistance(ResistanceType.Fire, 5, 10);
SetResistance(ResistanceType.Cold, 30, 40);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 25.1, 35.0);
SetSkill(SkillName.Tactics, 45.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 50.0);
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 53.1;
}
public override string CorpseName => "a leopard corpse";
public override string DefaultName => "a snow leopard";
public override int Meat => 1;
public override int Hides => 8;
public override FoodType FavoriteFood => FoodType.Meat | FoodType.Fish;
public override PackInstinct PackInstinct => PackInstinct.Feline;
}
}