74 lines
1.6 KiB
C#
74 lines
1.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public abstract partial class BaseGuard : Mobile
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{
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public BaseGuard(Mobile target)
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{
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if (target != null)
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{
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Location = target.Location;
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Map = target.Map;
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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5023
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);
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}
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}
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public abstract Mobile Focus { get; set; }
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public static void Spawn(Mobile caller, Mobile target, int amount = 1, bool onlyAdditional = false)
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{
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if (target?.Deleted != false)
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{
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return;
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}
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foreach (var m in target.GetMobilesInRange(15))
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{
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if (m is BaseGuard g)
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{
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if (g.Focus == null) // idling
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{
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g.Focus = target;
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--amount;
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}
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else if (g.Focus == target && !onlyAdditional)
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{
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--amount;
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}
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}
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}
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while (amount-- > 0)
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{
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caller.Region.MakeGuard(target);
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}
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}
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public override bool OnBeforeDeath()
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{
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Effects.SendLocationParticles(
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EffectItem.Create(Location, Map, EffectItem.DefaultDuration),
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0x3728,
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10,
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10,
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2023
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);
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PlaySound(0x1FE);
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Delete();
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return false;
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}
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}
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