### Summary - [X] Fighters and Paladins did not have the correct strength to equip certain items in AOS+ - [X] Removed Chaos/Order shields from Fighters - [X] Moved all item equips so they are done after stats are assigned.
85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public partial class HireRanger : BaseHire
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{
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[Constructible]
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public HireRanger()
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{
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Title = "the ranger";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(91, 91);
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SetDex(76, 76);
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SetInt(61, 61);
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SetDamage(13, 24);
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SetSkill(SkillName.Wrestling, 15, 37);
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SetSkill(SkillName.Parry, 45, 60);
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SetSkill(SkillName.Archery, 66, 97);
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SetSkill(SkillName.Magery, 62, 62);
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SetSkill(SkillName.Swords, 35, 57);
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SetSkill(SkillName.Fencing, 15, 37);
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SetSkill(SkillName.Tactics, 65, 87);
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Fame = 100;
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Karma = 125;
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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EquipItem(new Shirt());
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// Pick a random sword
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switch (Utility.Random(3))
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{
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case 0:
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{
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EquipItem(new Longsword());
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break;
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}
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case 1:
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{
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EquipItem(new VikingSword());
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break;
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}
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case 2:
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{
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EquipItem(new Broadsword());
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break;
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}
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}
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EquipItem(new StuddedChest());
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EquipItem(new StuddedArms());
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EquipItem(new StuddedGloves());
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EquipItem(new StuddedLegs());
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EquipItem(new StuddedGorget());
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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PackItem(new Arrow(20));
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PackGold(10, 75);
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}
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}
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