61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Treefellow : BaseCreature
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{
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[Constructible]
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public Treefellow() : base(AIType.AI_Melee, FightMode.Evil)
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{
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Body = 301;
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SetStr(196, 220);
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SetDex(31, 55);
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SetInt(66, 90);
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SetHits(118, 132);
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SetDamage(12, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 20, 25);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 30, 35);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 40.1, 55.0);
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SetSkill(SkillName.Tactics, 65.1, 90.0);
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SetSkill(SkillName.Wrestling, 65.1, 85.0);
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Fame = 500;
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Karma = 1500;
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VirtualArmor = 24;
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PackItem(new Log(Utility.RandomMinMax(23, 34)));
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}
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public override string CorpseName => "a treefellow corpse";
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public override string DefaultName => "a treefellow";
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public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
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public override bool BleedImmune => true;
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount;
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public override int GetIdleSound() => 443;
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public override int GetDeathSound() => 31;
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public override int GetAttackSound() => 672;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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}
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}
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