ModernUO/Projects/UOContent/Mobiles/Monsters/Elemental/Magic/AcidElemental.cs

61 lines
1.9 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[TypeAlias("Server.Mobiles.ToxicElemental")]
[SerializationGenerator(0, false)]
public partial class AcidElemental : BaseCreature
{
[Constructible]
public AcidElemental() : base(AIType.AI_Mage)
{
Body = 0x9E;
BaseSoundID = 278;
SetStr(326, 355);
SetDex(66, 85);
SetInt(271, 295);
SetHits(196, 213);
SetDamage(9, 15);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 50);
SetDamageType(ResistanceType.Energy, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 10, 20);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.Anatomy, 30.3, 60.0);
SetSkill(SkillName.EvalInt, 70.1, 85.0);
SetSkill(SkillName.Magery, 70.1, 85.0);
SetSkill(SkillName.MagicResist, 60.1, 75.0);
SetSkill(SkillName.Tactics, 80.1, 90.0);
SetSkill(SkillName.Wrestling, 70.1, 90.0);
Fame = 10000;
Karma = -10000;
VirtualArmor = 40;
}
public override string CorpseName => "an acid elemental corpse";
public override string DefaultName => "an acid elemental";
public override bool BleedImmune => true;
public override Poison HitPoison => Poison.Lethal;
public override double HitPoisonChance => 0.6;
public override int TreasureMapLevel => Core.AOS ? 2 : 3;
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Average);
}
}
}