98 lines
2.9 KiB
C#
98 lines
2.9 KiB
C#
using ModernUO.Serialization;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[SerializationGenerator(0, false)]
|
|
public partial class EvilMageLord : BaseCreature
|
|
{
|
|
[Constructible]
|
|
public EvilMageLord() : base(AIType.AI_Mage)
|
|
{
|
|
Name = NameList.RandomName("evil mage lord");
|
|
if (Core.UOR)
|
|
{
|
|
Body = Utility.Random(125, 2);
|
|
}
|
|
else
|
|
{
|
|
Body = 0x190;
|
|
Hue = Race.Human.RandomSkinHue();
|
|
Utility.AssignRandomHair(this);
|
|
Utility.AssignRandomFacialHair(this, HairHue);
|
|
}
|
|
|
|
SetStr(81, 105);
|
|
SetDex(191, 215);
|
|
SetInt(126, 150);
|
|
|
|
SetHits(49, 63);
|
|
|
|
SetDamage(5, 10);
|
|
|
|
SetDamageType(ResistanceType.Physical, 100);
|
|
|
|
SetResistance(ResistanceType.Physical, 35, 40);
|
|
SetResistance(ResistanceType.Fire, 30, 40);
|
|
SetResistance(ResistanceType.Cold, 30, 40);
|
|
SetResistance(ResistanceType.Poison, 30, 40);
|
|
SetResistance(ResistanceType.Energy, 30, 40);
|
|
|
|
SetSkill(SkillName.EvalInt, 80.2, 100.0);
|
|
SetSkill(SkillName.Magery, 95.1, 100.0);
|
|
SetSkill(SkillName.Meditation, 27.5, 50.0);
|
|
SetSkill(SkillName.MagicResist, 77.5, 100.0);
|
|
SetSkill(SkillName.Tactics, 65.0, 87.5);
|
|
SetSkill(SkillName.Wrestling, 20.3, 80.0);
|
|
|
|
Fame = 10500;
|
|
Karma = -10500;
|
|
|
|
VirtualArmor = 16;
|
|
PackReg(23);
|
|
|
|
var hue = Utility.RandomNeutralHue();
|
|
EquipItem(new Robe(hue));
|
|
EquipItem(new WizardsHat(hue));
|
|
EquipItem(new Sandals());
|
|
}
|
|
|
|
public override string CorpseName => "an evil mage lord corpse";
|
|
|
|
public override bool CanRummageCorpses => true;
|
|
public override bool AlwaysMurderer => true;
|
|
public override int Meat => 1;
|
|
public override int TreasureMapLevel => Core.AOS ? 2 : 0;
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot(LootPack.Average);
|
|
AddLoot(LootPack.Meager);
|
|
AddLoot(LootPack.MedScrolls, 2);
|
|
}
|
|
|
|
[AfterDeserialization]
|
|
private void AfterDeserialization()
|
|
{
|
|
if (Core.UOR)
|
|
{
|
|
if (Body == 0x190)
|
|
{
|
|
Body = Utility.Random(125, 2);
|
|
HairItemID = 0;
|
|
HairHue = 0;
|
|
FacialHairItemID = 0;
|
|
FacialHairItemID = 0;
|
|
Hue = 0;
|
|
}
|
|
}
|
|
else if (Body.BodyID is 125 or 126)
|
|
{
|
|
Body = 0x190;
|
|
Hue = Race.Human.RandomSkinHue();
|
|
Utility.AssignRandomHair(this);
|
|
Utility.AssignRandomFacialHair(this, HairHue);
|
|
}
|
|
}
|
|
}
|
|
}
|