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AncientLich.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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ArcaneDaemon.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Balron.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Betrayer.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Bogle.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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BoneMagi.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Daemon.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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ElderGazer.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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EvilMage.cs
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fix: Fixes EvilMage/Lord spawning naked, without hair (#1755)
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2024-05-03 18:27:16 -07:00 |
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EvilMageLord.cs
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fix: Fixes EvilMage/Lord spawning naked, without hair (#1755)
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2024-05-03 18:27:16 -07:00 |
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FireGargoyle.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Gargoyle.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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GargoyleDestroyer.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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GargoyleEnforcer.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Gazer.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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GolemController.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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IceFiend.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Imp.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Lich.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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LichLord.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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OrcishMage.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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RatmanMage.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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SavageShaman.cs
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fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
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2023-10-29 22:42:46 -07:00 |
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Shade.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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SkeletalMage.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Spectre.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Succubus.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Titan.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |
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Wraith.cs
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fix: Changes magic humanoid monsters to use code gen (#1301)
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2022-12-13 16:13:38 -08:00 |