ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Magic
2024-05-03 18:27:16 -07:00
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AncientLich.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
ArcaneDaemon.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Balron.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Betrayer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Bogle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
BoneMagi.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Daemon.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
ElderGazer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
EvilMage.cs fix: Fixes EvilMage/Lord spawning naked, without hair (#1755) 2024-05-03 18:27:16 -07:00
EvilMageLord.cs fix: Fixes EvilMage/Lord spawning naked, without hair (#1755) 2024-05-03 18:27:16 -07:00
FireGargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gargoyle.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleDestroyer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GargoyleEnforcer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Gazer.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
GolemController.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
IceFiend.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Imp.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Lich.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
LichLord.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
OrcishMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
RatmanMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
SavageShaman.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
Shade.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
SkeletalMage.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Spectre.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Succubus.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Titan.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00
Wraith.cs fix: Changes magic humanoid monsters to use code gen (#1301) 2022-12-13 16:13:38 -08:00