ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/BoneKnight.cs

81 lines
2.3 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class BoneKnight : BaseCreature
{
[Constructible]
public BoneKnight() : base(AIType.AI_Melee)
{
Body = 57;
BaseSoundID = 451;
SetStr(196, 250);
SetDex(76, 95);
SetInt(36, 60);
SetHits(118, 150);
SetDamage(8, 18);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 35, 45);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 50, 60);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 65.1, 80.0);
SetSkill(SkillName.Tactics, 85.1, 100.0);
SetSkill(SkillName.Wrestling, 85.1, 95.0);
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
switch (Utility.Random(6))
{
case 0:
PackItem(new PlateArms());
break;
case 1:
PackItem(new PlateChest());
break;
case 2:
PackItem(new PlateGloves());
break;
case 3:
PackItem(new PlateGorget());
break;
case 4:
PackItem(new PlateLegs());
break;
case 5:
PackItem(new PlateHelm());
break;
}
PackSlayer();
PackItem(new Scimitar());
PackItem(new WoodenShield());
}
public override string CorpseName => "a skeletal corpse";
public override string DefaultName => "a bone knight";
public override bool BleedImmune => true;
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
}
}