ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Doppleganger.cs

49 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Doppleganger : BaseCreature
{
[Constructible]
public Doppleganger() : base(AIType.AI_Melee)
{
Body = 0x309;
BaseSoundID = 0x451;
SetStr(81, 110);
SetDex(56, 75);
SetInt(81, 105);
SetHits(101, 120);
SetDamage(8, 12);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 10, 20);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 50, 60);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 75.1, 85.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 80.1, 90.0);
Fame = 1000;
Karma = -1000;
VirtualArmor = 55;
}
public override string CorpseName => "a doppleganger corpse";
public override string DefaultName => "a doppleganger";
public override int Hides => 6;
public override int Meat => 1;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
}
}
}