49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Doppleganger : BaseCreature
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{
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[Constructible]
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public Doppleganger() : base(AIType.AI_Melee)
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{
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Body = 0x309;
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BaseSoundID = 0x451;
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SetStr(81, 110);
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SetDex(56, 75);
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SetInt(81, 105);
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SetHits(101, 120);
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SetDamage(8, 12);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 10, 20);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 50, 60);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 75.1, 85.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 80.1, 90.0);
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 55;
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}
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public override string CorpseName => "a doppleganger corpse";
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public override string DefaultName => "a doppleganger";
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public override int Hides => 6;
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public override int Meat => 1;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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}
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}
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}
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